QR PB15 (3ft 6in)

<kuid:-25:1433>

Author: Auran
Kind: traincar
Build: 4.6
Size: 91.15MB
Uploaded: 2023-11-01
Web-site: tomix.dev
Loadings:
3
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0
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QR PB15 (3ft 6in)

The 3ft6in gauge PB-15 Class were built throughout the early 1900's by Walkers Ltd at Maryborough. The locomotives were of 4-6-0 wheel arangement, and were a variant on the B-15 Class of the 19th Century.

Early examples were fitted with Stephenson valve gear, but those built from 1924 onward were fitted with more modern Walschaerts motion.

Designed for passenger work, these locomotives were a common sight on Queensland's suburban and branch line services until their withdrawal during the late 1950's.

Several examples of the class have been preserved and restored to working order for use on tourist trains, and No.738 can be seen regularly working on the Rosewood Railway between Cabanda and Kunkala, West of Ipswich.

Author: GDennish

    QR PB15 (3ft 6in)
    art
  • 0.jpg 162.71KB
  • 1.jpg 101.23KB
  • 2.jpg 93.39KB
  • icon_0.texture 10.77KB
  • pb15_art.jpg 23.04KB
  • pb15_dls.jpg 44.02KB
  • buffersonly.gs 6.37KB
  • coalman
  • coal.texture 170.75KB
  • coal_shoveller.texture 170.75KB
  • coalman.im 56.88KB
  • coalman.lm.txt 134 bytes
  • coalman_loop1.kin 624.59KB
  • coalman_loop2.kin 322.83KB
  • coalman_loop2shovel.kin 48.59KB
  • coalman_shovel.kin 91.38KB
  • coalman_shovel2loop.kin 100.32KB
  • coalman_wave.kin 134.01KB
  • coalman_wipebrow.kin 225.05KB
  • m_head_2.texture 682.75KB
  • m_pants_1.texture 341.43KB
  • m_shoe.texture 10.74KB
  • m_shoe.tga 48.02KB
  • m_torso_1.texture 341.43KB
  • shovel.texture 341.43KB
  • config.txt 43.00KB
  • mesh
  • alphanumber_normal.texture 42.75KB
  • alphanumber_parameter.texture 85.43KB
  • attach
    lamp
    highbeam
  • blank_normal.texture 104 bytes
  • hdr_lens_lod0.trainzmesh 18.11KB
  • hdr_lens_lod1.trainzmesh 5.62KB
  • lens.lm.txt 205 bytes
  • newlens_albedo.texture 21.42KB
  • newlens_parameter.texture 1.38KB
  • lowbeam
  • blank_normal.texture 104 bytes
  • hdr_lens_lod0.trainzmesh 18.11KB
  • hdr_lens_lod1.trainzmesh 5.62KB
  • lens.lm.txt 205 bytes
  • newlens_albedo.texture 21.42KB
  • newlens_parameter.texture 160 bytes
  • pb15_nightmesh.trainzmesh 522 bytes
  • blank_normal.texture 104 bytes
  • brass_arn_parameter.texture 170.75KB
  • buffer.lm.txt 420 bytes
  • cab_low_albedo.texture 2.67MB
  • cab_low_normal.texture 682.75KB
  • cab_low_parameter.texture 1.33MB
  • compressor.trainzmesh 2.08KB
  • compressor_scene.evt 120 bytes
  • compressor_scene.kin 3.41KB
  • digit_1a.texture 85.43KB
  • digit_1b.texture 341.43KB
  • digit_2a.texture 85.43KB
  • digit_2b.texture 341.43KB
  • digit_3a.texture 85.43KB
  • digit_3b.texture 341.43KB
  • digit_4a.texture 85.43KB
  • digit_4b.texture 341.43KB
  • digit_5a.texture 85.43KB
  • digit_5b.texture 341.43KB
  • digit_6a.texture 85.43KB
  • digit_6b.texture 341.43KB
  • dummy.im 412 bytes
  • dummy.trainzmesh 477 bytes
  • interior.lm.txt 313 bytes
  • interior_lod0.trainzmesh 732.61KB
  • interior_lod1.trainzmesh 497.56KB
  • interior_lod2.trainzmesh 282.69KB
  • interior_lod3.trainzmesh 149.33KB
  • lowest_albedo.texture 85.43KB
  • lowest_normal.texture 42.75KB
  • lowest_parameter.texture 85.43KB
  • lowestlod.texture 42.77KB
  • normal_2x2.texture 104 bytes
  • output
  • log.txt 31.72KB
  • parameters_2x2.texture 160 bytes
  • pb15.lm - copy.txt 503 bytes
  • pb15.lm.txt 453 bytes
  • pb15_738_sp_boiler_albedo.texture 2.67MB
  • pb15_738_sp_boiler_attach_albedo.texture 2.67MB
  • pb15_738_sp_boiler_attach_normal.texture 2.67MB
  • pb15_738_sp_boiler_attach_parameter.texture 5.33MB
  • pb15_738_sp_boiler_normal.texture 2.67MB
  • pb15_738_sp_boiler_parameter.texture 5.33MB
  • pb15_738_sp_cab_albedo.texture 2.67MB
  • pb15_738_sp_cab_normal.texture 2.67MB
  • pb15_738_sp_cab_parameter.texture 5.33MB
  • pb15_738_sp_catcher_albedo.texture 2.67MB
  • pb15_738_sp_catcher_normal.texture 2.67MB
  • pb15_738_sp_catcher_parameter.texture 5.33MB
  • pb15_738_sp_cylinpipe_albedo.texture 2.67MB
  • pb15_738_sp_cylinpipe_normal.texture 2.67MB
  • pb15_738_sp_cylinpipe_parameter.texture 5.33MB
  • pb15_738_sp_frame0_albedo.png 16.51KB
  • pb15_738_sp_frame0_normal.png 2.16MB
  • pb15_738_sp_frame0_parameter.png 2.29MB
  • pb15_738_sp_frame_albedo.texture 2.67MB
  • pb15_738_sp_frame_normal.texture 2.67MB
  • pb15_738_sp_frame_parameter.texture 5.33MB
  • pb15_738_sp_nameplate738_albedo.texture 2.67MB
  • pb15_738_sp_nameplate738_normal.texture 2.67MB
  • pb15_738_sp_nameplate738_parameter.texture 5.33MB
  • pb15_738_sp_nameplate738_parameter.tga 1.00MB
  • pb15_738_sp_pipewhist_albedo.texture 2.67MB
  • pb15_738_sp_pipewhist_normal.texture 2.67MB
  • pb15_738_sp_pipewhist_parameter.texture 5.33MB
  • pb15_738_sp_runninboard_albedo.texture 2.67MB
  • pb15_738_sp_runninboard_normal.texture 2.67MB
  • pb15_738_sp_runninboard_parameter.texture 5.33MB
  • pb15_738_sp_sbdoorrivet_albedo.texture 2.67MB
  • pb15_738_sp_sbdoorrivet_normal.texture 2.67MB
  • pb15_738_sp_sbdoorrivet_parameter.texture 5.33MB
  • pb15_738_sp_underframe_albedo.texture 2.67MB
  • pb15_738_sp_underframe_normal.texture 2.67MB
  • pb15_738_sp_underframe_parameter.texture 5.33MB
  • pb15_collision.trainzmesh 7.91KB
  • pb15_fireboxglow_albedo.texture 5.42KB
  • pb15_fireboxglow_parameter.texture 5.42KB
  • pb15_glass.texture 160 bytes
  • pb15_interior_glass_albedo.texture 1.33MB
  • pb15_interior_glass_normal.texture 104 bytes
  • pb15_interior_glass_parameter.texture 341.43KB
  • pb15_interior_water_albedo.texture 104 bytes
  • pb15_interior_water_normal.texture 104 bytes
  • pb15_interior_water_parameter.texture 160 bytes
  • pb15_last.trainzmesh 2.66KB
  • pb15_loco_buffer_lod0.trainzmesh 23.26KB
  • pb15_loco_buffer_lod1.trainzmesh 17.29KB
  • pb15_loco_buffer_lod2.trainzmesh 9.33KB
  • pb15_loco_buffer_lod3.trainzmesh 5.84KB
  • pb15_loco_buffer_lod4.trainzmesh 3.46KB
  • pb15_lod0.trainzmesh 7.30MB
  • pb15_lod1.trainzmesh 5.06MB
  • pb15_lod2.trainzmesh 2.39MB
  • pb15_lod3.trainzmesh 1.11MB
  • pb15_lod4.trainzmesh 200.38KB
  • pb15_lod5.trainzmesh 22.21KB
  • pb15_alpha_numbers
  • alphanumber_0a.texture 85.43KB
  • alphanumber_0b.texture 341.43KB
  • alphanumber_1a.texture 85.43KB
  • alphanumber_1b.texture 341.43KB
  • alphanumber_2a.texture 85.43KB
  • alphanumber_2b.texture 341.43KB
  • alphanumber_3a.texture 85.43KB
  • alphanumber_3b.texture 341.43KB
  • alphanumber_4a.texture 85.43KB
  • alphanumber_4b.texture 341.43KB
  • alphanumber_5a.texture 85.43KB
  • alphanumber_5b.texture 341.43KB
  • alphanumber_6a.texture 85.43KB
  • alphanumber_6b.texture 341.43KB
  • alphanumber_7a.texture 85.43KB
  • alphanumber_7b.texture 341.43KB
  • alphanumber_8a.texture 85.43KB
  • alphanumber_8b.texture 341.43KB
  • alphanumber_9a.texture 85.43KB
  • alphanumber_9b.texture 341.43KB
  • pb15locomotive.gs 52.37KB
  • safetyvalves-large.tfx 420 bytes
  • safetyvalves-small.tfx 420 bytes
  • sound
  • air-brake-application-hiss-loop.wav 150.12KB
  • air-brake-release-hiss-loop.wav 105.17KB
  • blower.wav 278.82KB
  • boiler_blow_down.wav 1.06MB
  • brake-squeel-loop.wav 380.71KB
  • compressor-chuff-1.wav 60.04KB
  • compressor-chuff-2.wav 60.04KB
  • compressor-chuff-fast-1.wav 38.65KB
  • compressor-chuff-fast-2.wav 32.40KB
  • compressor-chuff-slow-1 - copy.wav 57.03KB
  • compressor-chuff-slow-1.wav 57.03KB
  • compressor-chuff-slow-2 - copy.wav 75.89KB
  • compressor-chuff-slow-2.wav 75.89KB
  • injectorloop.wav 165.75KB
  • loco_stationary_fast.wav 280.57KB
  • loco_stationary_med.wav 190.39KB
  • loco_stationary_slow.wav 687.98KB
  • safety.wav 273.34KB
  • smoke_stack_hiss.wav 258.87KB
  • steam_generator.wav 251.56KB
  • wheel-grind-loop.wav 371.75KB
  • wheel-grind-squeal-loop.wav 371.65KB
  • whistle.tfx 428 bytes

GDENNISH LICENSE
Feel free to reskin the asset and re-release but please do not include the original dependencies in your asset. Provide a link to the original asset somewhere in your own asset whether it be description or website. Edits to the mesh via IM Editor or Trainzmesh Editor are fine as long as it follows the same guidelines as reskins. If I have forgotten to credit for something (mesh, texture, sound) please contact me at the email above and I will fix any missing credits. I'm always happy to hel

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