QR PB15 Tender (3ft 6in)

<kuid:-25:1434>

Author: Auran
Kind: traincar
Build: 4.6
Size: 25.74MB
Uploaded: 2023-11-01
Web-site: tomix.dev
Loadings:
3
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-1
+

QR PB15 Tender (3ft 6in)

The 3ft6in gauge PB-15 Class were built throughout the early 1900's by Walkers Ltd at Maryborough. The locomotives were of 4-6-0 wheel arangement, and were a variant on the B-15 Class of the 19th Century.

Early examples were fitted with Stephenson valve gear, but those built from 1924 onward were fitted with more modern Walschaerts motion.

Designed for passenger work, these locomotives were a common sight on Queensland's suburban and branch line services until their withdrawal during the late 1950's.

Several examples of the class have been preserved and restored to working order for use on tourist trains, and No.738 can be seen regularly working on the Rosewood Railway between Cabanda and Kunkala, West of Ipswich.

Author: GDennish

    QR PB15 Tender (3ft 6in)
    art
  • 0.jpg 162.71KB
  • 1.jpg 101.23KB
  • 2.jpg 93.39KB
  • icon_0.texture 10.77KB
  • pb15_art.jpg 23.04KB
  • pb15_dls.jpg 44.02KB
  • thumbnail_0.jpg 13.52KB
  • config.txt 21.64KB
  • mesh
    attach
  • coal_albedo.texture 170.75KB
  • coal_mesh.lm.txt 314 bytes
  • coal_mesh_lod0.trainzmesh 61.20KB
  • coal_mesh_lod0_scene.kin 2.84KB
  • coal_mesh_lod1.trainzmesh 25.87KB
  • coal_mesh_lod1_scene.kin 2.84KB
  • coal_mesh_lod2.trainzmesh 5.96KB
  • coal_mesh_lod2_scene.kin 2.84KB
  • coal_mesh_lod3.trainzmesh 2.11KB
  • coal_mesh_lod3_scene.kin 2.84KB
  • coal_mesh_scene.kin 2.84KB
  • coal_normal.texture 341.43KB
  • coal_parameter.texture 341.43KB
  • dummy.im 412 bytes
  • lamp
    highbeam
  • blank_normal.texture 104 bytes
  • hdr_lens_lod0.trainzmesh 35.77KB
  • hdr_lens_lod1.trainzmesh 11.25KB
  • lens.lm.txt 205 bytes
  • newlens_albedo.texture 21.42KB
  • newlens_parameter.texture 1.38KB
  • lowbeam
  • blank_normal.texture 104 bytes
  • hdr_lens_lod0.trainzmesh 35.77KB
  • hdr_lens_lod1.trainzmesh 11.25KB
  • lens.lm.txt 205 bytes
  • newlens_albedo.texture 21.42KB
  • newlens_parameter.texture 160 bytes
  • pb_tender_night.trainzmesh 531 bytes
  • water_albedo.texture 160 bytes
  • water_mesh.trainzmesh 1.06KB
  • water_mesh_scene.kin 2.84KB
  • water_normal.texture 682.75KB
  • water_parameter.texture 160 bytes
  • buffer.lm.txt 157 bytes
  • dummy.im 412 bytes
  • dummy.trainzmesh 477 bytes
  • normal_2x2.texture 104 bytes
  • parameters_2x2.texture 104 bytes
  • pb15.lm.txt 447 bytes
  • pb15_glass.texture 160 bytes
  • pb15_tender_buffer_lod0.trainzmesh 38.53KB
  • pb15_tender_lod0.trainzmesh 1.01MB
  • pb15_tender_lod1.trainzmesh 1.07MB
  • pb15_tender_lod2.trainzmesh 424.26KB
  • pb15_tender_lod3.trainzmesh 189.77KB
  • pb15_tender_lod4.trainzmesh 83.65KB
  • pb15_tender_lod5.trainzmesh 1.94KB
  • tender_bodyparts_albedo.texture 2.67MB
  • tender_bodyparts_normal.texture 2.67MB
  • tender_bodyparts_parameter.texture 5.33MB
  • tender_bodyside_albedo.texture 2.67MB
  • tender_bodyside_normal.texture 2.67MB
  • tender_bodyside_parameter.texture 5.33MB
  • tender_cap.lm.txt 262 bytes
  • tender_cap_lod0.trainzmesh 15.09KB
  • tender_cap_lod1.trainzmesh 7.59KB
  • tender_cap_lod1_scene.kin 2.84KB
  • tender_cap_lod2.trainzmesh 1.77KB
  • tender_cap_lod2_scene.kin 2.84KB
  • tender_cap_scene.kin 2.84KB
  • tender_pipelight_albedo.texture 2.67MB
  • tender_pipelight_normal.texture 2.67MB
  • tender_pipelight_parameter.texture 5.33MB
  • tender_tenframe_albedo.texture 2.67MB
  • tender_tenframe_normal.texture 2.67MB
  • tender_tenframe_parameter.texture 5.33MB
  • tender_tenlight_albedo.texture 682.75KB
  • tender_tenlight_normal.texture 682.75KB
  • tender_tenlight_parameter.texture 1.33MB
  • tenderlod.texture 85.43KB
  • pb15tender.gs 27.11KB

GDENNISH LICENSE
Feel free to reskin the asset and re-release but please do not include the original dependencies in your asset. Provide a link to the original asset somewhere in your own asset whether it be description or website. Edits to the mesh via IM Editor or Trainzmesh Editor are fine as long as it follows the same guidelines as reskins. If I have forgotten to credit for something (mesh, texture, sound) please contact me at the email above and I will fix any missing credits. I'm always happy to hel

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