Hospital. Private

Hospital. Private

<kuid2:102657:26001:2>

Author: advance
Kind: scenery
Build: 2.9
Size: 1.17MB
Uploaded: 2023-01-09
Loadings:
6
-
0
+

Hospital. Private

A private hospital. Warning: Hi Poly

Author: Brett

    Hospital. Private
  • black.bmp 48.05KB
  • black.texture.txt 30 bytes
  • blue metal 1.bmp 192.05KB
  • blue metal 1.texture.txt 37 bytes
  • blue metal.bmp 192.05KB
  • blue metal.texture.txt 35 bytes
  • brown.bmp 48.05KB
  • brown.texture.txt 30 bytes
  • concrete rough.bmp 48.05KB
  • concrete rough.texture.txt 39 bytes
  • config.txt 3.93KB
  • dark grey.bmp 48.05KB
  • dark grey.texture.txt 34 bytes
  • grey render.bmp 192.05KB
  • grey render.texture.txt 36 bytes
  • hos mix 1.bmp 768.05KB
  • hos mix 1.texture.txt 34 bytes
  • hos mix 2.bmp 768.05KB
  • hos mix 2.texture.txt 34 bytes
  • hospital_private.im 373.76KB
  • night
  • hospital_private_night.im 8.38KB
  • night textures.bmp 192.05KB
  • night textures.texture.txt 39 bytes
  • red rusty metal.bmp 48.05KB
  • red rusty metal.texture.txt 40 bytes
  • roof set.bmp 192.05KB
  • roof set.texture.txt 33 bytes
  • rottnest.bmp 48.05KB
  • rottnest.texture.txt 33 bytes
  • salmon.bmp 192.05KB
  • salmon.texture.txt 31 bytes
  • screenshot.jpg 9.17KB
  • white flat.bmp 48.05KB
  • white flat.texture.txt 35 bytes
  • window-window.texture.txt 50 bytes
  • window.bmp 12.05KB
  • window.tga 12.02KB

One year limited warranty. It is not guaranteed to work after that time nor be error free with any future version of TRS. Use it wherever or however but if you alter it please advise me so I can use it too. Do not alter or use it for profit

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE39: The texture 'black.bmp' is a uniform color.
VE39: The texture 'brown.bmp' is a uniform color.
VE39: The texture 'dark grey.bmp' is a uniform color.
VE39: The texture 'rottnest.bmp' is a uniform color.
VE39: The texture 'window.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 5942

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