PW Pickup

<kuid2:104609:21067:1>

Author: PerRock
Kind: scenery
Build: 2.9
Size: 3.20MB
Uploaded: 2019-03-27
Website: amtraktrainz.com
Downloads:
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PW Pickup

Another model created in Google SketchUp and exported to Trainz with RubyTMIX. The effective system load of this asset is 180502 polygons (178702 from geometry, 1800 from textures).

Author: PerRock

    PW Pickup
  • config.txt 1.27KB
  • pw_pickup.im 9.22MB
  • rtm_0001-rtm_0001.texture.txt 51 bytes
  • rtm_0001.tga 16.02KB
  • rtm_0002-rtm_0002.texture.txt 51 bytes
  • rtm_0002.tga 16.02KB
  • rtm_0003-rtm_0003.texture.txt 51 bytes
  • rtm_0003.tga 16.02KB
  • rtm_0004-rtm_0004.texture.txt 51 bytes
  • rtm_0004.tga 256.02KB
  • rtm_0005-rtm_0005.texture.txt 51 bytes
  • rtm_0005.tga 16.02KB
  • rtm_0006-rtm_0006.texture.txt 51 bytes
  • rtm_0006.tga 16.02KB
  • rtm_0007-rtm_0007.texture.txt 51 bytes
  • rtm_0007.tga 16.02KB
  • rtm_0008.texture.txt 31 bytes
  • rtm_0008.tga 192.02KB
  • rtm_0009.texture.txt 31 bytes
  • rtm_0009.tga 384.02KB
  • rtm_0010-rtm_0010.texture.txt 51 bytes
  • rtm_0010.tga 16.02KB
  • rtm_0011-rtm_0011.texture.txt 51 bytes
  • rtm_0011.tga 16.02KB
  • rtm_0012.texture.txt 31 bytes
  • rtm_0012.tga 192.02KB
  • rtm_0013-rtm_0013.texture.txt 51 bytes
  • rtm_0013.tga 32.02KB
  • rtm_0014-rtm_0014.texture.txt 51 bytes
  • rtm_0014.tga 16.02KB
  • rtm_0015-rtm_0015.texture.txt 51 bytes
  • rtm_0015.tga 16.02KB
  • rtm_0016-rtm_0016.texture.txt 51 bytes
  • rtm_0016.tga 64.02KB
  • rtm_0017-rtm_0017.texture.txt 51 bytes
  • rtm_0017.tga 16.02KB
  • rtm_0018-rtm_0018.texture.txt 51 bytes
  • rtm_0018.tga 16.02KB
  • rtm_0019.texture.txt 31 bytes
  • rtm_0019.tga 384.02KB
  • thumbnail.jpg 3.20KB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 51 combined chunks (of 66 source) in .im file:
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 171287
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 171287
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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