EP2D 0002 Golova Lux

<kuid:1051661:100159>

Author: #1051661
Kind: traincar
Build: 2.9
Size: 43.67MB
Uploaded: 2024-01-28
Web-site: ts-mvps.ru
Loadings:
95
-
-1
+

EP2D 0002 Golova Lux

Новейшая модель от ноября 2014 года. Скрипт Реал.

Author: 3d-модель и текстуры: Dimaas;
Автор перекраски: Александр Черняев; фото: Аркадий Шеметов; скрипты: levik70 & Евгений1_M

    EP2D 0002 Golova Lux
  • config.txt 25.18KB
  • ed4m_body
  • attach_mesh.im 948 bytes
  • backlight.jpg 103.68KB
  • backlight.texture.txt 32 bytes
  • bf_red_left.im 5.15KB
  • bf_red_up_left.im 740 bytes
  • bf_red_up_right.im 740 bytes
  • bf_white_left.im 5.16KB
  • bf_white_right.im 5.16KB
  • cab.jpg 543.27KB
  • cab.texture.txt 26 bytes
  • cab_day.im 3.44MB
  • cab_night.im 3.44MB
  • decals-decals.texture.txt 47 bytes
  • decals.tga 16.00MB
  • details.jpg 318.31KB
  • details.texture.txt 30 bytes
  • door_ind_l.im 1.01KB
  • door_ind_r.im 1.01KB
  • doors_left.im 147.53KB
  • doors_left.kin 9.52KB
  • doors_right.im 149.18KB
  • doors_right.kin 9.52KB
  • ed2t.im 3.67MB
  • frontlight.jpg 53.58KB
  • frontlight.texture.txt 33 bytes
  • glasses-glasses.texture.txt 49 bytes
  • glasses.texture.txt 30 bytes
  • glasses.tga 16.00MB
  • glasses_front-glasses_front.texture.txt 61 bytes
  • glasses_front.tga 16.00MB
  • kuzov.texture.txt 45 bytes
  • kuzov.tga 16.00MB
  • kuzov_normal-kuzov_normal.texture.txt 84 bytes
  • kuzov_normal.tga 16.00MB
  • mask.texture.txt 43 bytes
  • mask.tga 16.00MB
  • mask_normal-mask_normal.texture.txt 82 bytes
  • mask_normal.tga 16.00MB
  • maskk.texture.txt 27 bytes
  • podvag.jpg 186.29KB
  • podvag.texture.txt 29 bytes
  • proj_low.im 294.91KB
  • sal1.jpg 2.12MB
  • sal1.texture.txt 27 bytes
  • sal2.jpg 655.31KB
  • sal2.texture.txt 27 bytes
  • sal3.jpg 775.57KB
  • sal3.texture.txt 27 bytes
  • salon_day.im 1.31MB
  • salon_night.im 1.31MB
  • scep.jpg 455.41KB
  • scep.texture.txt 27 bytes
  • shadow.im 948 bytes
  • wiper_left.im 18.01KB
  • wiper_left.kin 6.14KB
  • wiper_right.im 18.01KB
  • wiper_right.kin 6.14KB
  • ep2d0000_lux_gol.gs 116 bytes
  • images
  • ab_false.tga 47.13KB
  • ab_true.tga 47.13KB
  • niz_ab.tga 1.04MB
  • sred_left.tga 213.84KB
  • verh.tga 392.56KB
  • sound
  • 394-vi_loop.wav 145.33KB
  • brakes_apl_run.wav 606.11KB
  • brakes_apl_run2.wav 343.10KB
  • compressor_loop.wav 430.16KB
  • compressor_start.wav 429.00KB
  • compressor_stop.wav 429.00KB
  • crifer_run.wav 128.07KB
  • door_pisk_close.wav 84.35KB
  • svist_loop.wav 28.66KB
  • synhromotor_loop.wav 1.63MB
  • synhromotor_start.wav 816.51KB
  • synhromotor_stop.wav 1.17MB
  • tifon_loop.wav 103.36KB
  • thumbnail.jpg 141.96KB

Свободно для некоммерческого использования

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE82: Individual mesh files are not supported for traincar assets. Upgrade 'ed4m_body/ed2t.im' to a .lm file.
VE82: Individual mesh files are not supported for traincar assets. Upgrade 'ed4m_body/proj_low.im' to a .lm file.
VE82: Individual mesh files are not supported for traincar assets. Upgrade 'ed4m_body/proj_low.im' to a .lm file.
VE82: Individual mesh files are not supported for traincar assets. Upgrade 'ed4m_body/doors_left.im' to a .lm file.
VE82: Individual mesh files are not supported for traincar assets. Upgrade 'ed4m_body/doors_right.im' to a .lm file.
VE82: Individual mesh files are not supported for traincar assets. Upgrade 'ed4m_body/salon_day.im' to a .lm file.
VE82: Individual mesh files are not supported for traincar assets. Upgrade 'ed4m_body/salon_night.im' to a .lm file.
VE82: Individual mesh files are not supported for traincar assets. Upgrade 'ed4m_body/cab_day.im' to a .lm file.
VE82: Individual mesh files are not supported for traincar assets. Upgrade 'ed4m_body/cab_night.im' to a .lm file.
VE107: The high-detail meshes total more than 100000 polygons. This may have a negative impact on performance: 0: 163472
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 163472
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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