Scarab lorry

<kuid2:116296:16044:1>

Author: skipper1945
Kind: scenery
Build: 2.0
Size: 354.60KB
Uploaded: 2019-07-12
Web-site: magandy.net
Loadings:
273
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0
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Scarab lorry

Scammell Scarab lorry in BRS livery. This model is static, modify your map config
if you prefer to have it moving in a layout.

Author: skipper1945

    Scarab lorry
  • black.bmp 12.05KB
  • black.texture.txt 28 bytes
  • brs.bmp 24.05KB
  • brs.texture.txt 26 bytes
  • canvas panel.bmp 6.05KB
  • canvas panel.texture.txt 35 bytes
  • config.txt 2.93KB
  • dark red.bmp 12.05KB
  • dark red.texture.txt 31 bytes
  • face.texture.txt 27 bytes
  • face.tga 3.04KB
  • glass.bmp 12.05KB
  • glass.texture.txt 28 bytes
  • green stripe.bmp 12.05KB
  • green stripe.texture.txt 35 bytes
  • headlight.texture.txt 32 bytes
  • headlight.tga 3.04KB
  • maroon.bmp 12.05KB
  • maroon.texture.txt 29 bytes
  • maroon.tga 12.04KB
  • number plate.bmp 6.05KB
  • number plate.texture.txt 35 bytes
  • overalls.texture.txt 31 bytes
  • overalls.tga 812 bytes
  • plank side.bmp 12.05KB
  • plank side.texture.txt 33 bytes
  • red.bmp 12.05KB
  • red.texture.txt 26 bytes
  • red.tga 12.04KB
  • scammell green decal.bmp 12.05KB
  • scammell green decal.texture.txt 43 bytes
  • scammell green.bmp 12.05KB
  • scammell green.texture.txt 37 bytes
  • scammell light face.bmp 48.05KB
  • scammell light face.texture.txt 42 bytes
  • scarab_lorry.im 521.91KB
  • seat wood.bmp 24.05KB
  • seat wood.texture.txt 32 bytes
  • torso overalls.texture.txt 37 bytes
  • torso overalls.tga 12.04KB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 19 combined chunks (of 20 source) in .im file:
VE62: Required container 'thumbnails' is missing.
VE39: The texture 'black.bmp' is a uniform color.
VE39: The texture 'dark red.bmp' is a uniform color.
VE39: The texture 'green stripe.bmp' is a uniform color.
VE39: The texture 'overalls.tga' is a uniform color.
VE39: The texture 'red.tga' is a uniform color.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 10521
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 10521

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