Re-rail Portal
<kuid2:116387:5:1>
Author: | maggs |
Kind: | industry |
Build: | 2.0 |
Size: | 105.16KB |
Uploaded: | 2019-06-07 |
Web-site: | maggstrainzworkshop.co.uk |
Loadings: |
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Re-rail Portal
A Portal that extends the functionality of the standard Auran portal as follows:
Adds the ability to re-rail trains/vehicles
- Monitors the whole map for de-railed trains.
- Choose to re-rail or delete the derailed train.
- Choose to filter the de-railed trains that can be handled by this portal.
- The trains will be re-railed with their current driver, schedule and vehicle loads (where applicable).
Production changes
- A production start delay can now be set, as well as the production period time.
- A consist for production can be selected either randomly or sequentially from the consist list.
- Consists that do not contain a locomotive are now emitted from the portal correctly.
Consumption changes
- Vehicles entering the portal at a high speed (200 mph/320 kph) are now consumed correctly.
These portals are designed to be compatible with the standard portal, allowing easy replacement of a standard portal on a route where re-railing functionality is desired.
Requirements: TRS2004 SP2
Credits: Many thanks to Auran for making this possible through the TRS2004 Content Creation Art Source package.
Author: Chris Margetts (maggs)
- Re-rail Portal
- $screenshot$.jpg 20.96KB
- black.texture.txt 28 bytes
- black.tga 812 bytes
- config.txt 10.82KB
- darkstone.texture.txt 32 bytes
- darkstone.tga 48.04KB
- icon_portal.tga 12.04KB
- license.txt 1.66KB
- portal.im 12.29KB
- portaltunnel.gs 60.76KB
- portaltunnelinfo.gs 20.37KB
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