TRS19 - The IntenCity Railroad - Session 5 (Pitkin)
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| Map: | TRS19 - The IntenCity Railroad - Model Trainz Layout |
| Author: | pitkin |
| Kind: | profile |
| Build: | 4.6 |
| Size: | 3.15MB |
| Uploaded: | 2025-10-14 |
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TRS19 - The IntenCity Railroad - Session 5 (Pitkin)
This session is for The IntenCity Railroad. All the required dependencies are from the Download Station.
This session is structured similar to the other sessions for Intencity as created by Philskene.
You arrive in your Ford F150 ready to start your shift. You will be using the SW1500. You will be working the fuel deliveries on the North side of the route.
You will not be loading or unloading any cars. The tank cars at April Fuels will be full when you pick them up to provide the tonnage.
You need to fuel your engine at the nearby diesel fuel area, or you can try the new one next to the steam engine coal and water area.
Engine fuel loading will be using your imagination.
Pick up 8 loaded tank cars at April Fuelsm. They are blocked for loading at their facility, not for your convenience. You will be delivering 2 tank cars each to:
Metal Foundry Fuel Point Great Western and Texaco
Power Station Fuel Point UTLX and Phillips 66
Manufacturez Fuel Point Great Western and Phillips 66
Teamsters Fuel Point Texaco and UTLX
(If you are a newbie and want an easier session, then just deliver any 2 tank cars to each Fuel Depot).
The S curves are very tight for access to the Manufacturez Coal 1 area. It is problematic to classify your consist there. Experienced engineers use the area around Al's Diner for classification, and often stop to get a greasy burger and fries during their shift. (look aroung Junction 5994).
You can use all tracks for temporary consist movements. However, you are not allowed to move any cars already spotted (except the tankers in your work orders, obviously).
You also need to pick up any tanks cars currently at each of the 4 fuel points you are working and return them to April Fuels.(The cars can be returned at any time and in any order).
When done, return to your F150 and have a beer (or unload your motorcycle and ride it for awhile).
There should be 2 AI trains running, one CW and the other CCW. They are set up (at least theoretically) to have only one at a time in each direction.
If the AI misbehaves, use Edit Trains as 'The Hand of God' to move or remove AI trainz. At least one train must be left in each direction, or new trains will not be emitted for that direction.
You are not allowed to interfere with the progress of the AI trains. If you do, they will report you to management. The result is that, for each infraction, you will be served only quiche at Al's Diner.
I have included the Quick Drive (Permormance Tweak) Rule so you can add Driver Commands and other things during a driver session.
- TRS19 - The IntenCity Railroad - Session 5 (Pitkin)
- 01.jpg 1.24MB
- 02.jpg 1,015.92KB
- 03.jpg 488.12KB
- config.txt 33.77KB
- profile.amd 7.84KB
- profile.dat 233.18KB
- profile.lyr 47 bytes
- profile.not 4.87KB
- profile_0_-1.obs 30.56KB
- profile_0_-1.trk 231 bytes
- profile_0_-1.vtx 1.02KB
- profile_0_-2.obs 13.34KB
- profile_0_-2.trk 28 bytes
- profile_0_-2.vtx 178 bytes
- profile_0_0.obs 30.41KB
- profile_0_0.rlr 28 bytes
- profile_0_0.trk 28 bytes
- profile_0_0.vtx 508 bytes
- profile_0_1.obs 28 bytes
- profile_0_1.trk 28 bytes
- profile_0_1.vtx 28 bytes
- profile_1_-1.obs 28 bytes
- profile_1_-2.obs 28 bytes
- profile_1_-2.trk 28 bytes
- profile_1_0.obs 28 bytes
- profile_1_1.obs 28 bytes
- profile_index.obs 272 bytes
- profile_index.rlr 21 bytes
- profile_index.trk 53 bytes
- profile_index.vtx 36 bytes
- thumbnail.jpg 417.13KB
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