PN Den Haag - Maison de Bonneterie
<kuid2:127623:21767:1>
| Author: | PINIJ |
| Kind: | scenery |
| Build: | 3.5 |
| Size: | 7.28MB |
| Uploaded: | 2019-06-16 |
| Downloads: |
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PN Den Haag - Maison de Bonneterie
Former luxeous department store in The Hague. The effective system load of this asset is 9340 polygons (1540 from geometry, 7800 from textures).
Author: pinij
- PN Den Haag - Maison de Bonneterie
- config.txt 1.23KB
- pn_den_haag___maison_de_bonneterie.im 113.51KB
- rtm_0001.texture.txt 31 bytes
- rtm_0001.tga 3.00MB
- rtm_0002.texture.txt 31 bytes
- rtm_0002.tga 3.02KB
- rtm_0003.texture.txt 31 bytes
- rtm_0003.tga 768.02KB
- rtm_0004.texture.txt 31 bytes
- rtm_0004.tga 768.02KB
- rtm_0005.texture.txt 31 bytes
- rtm_0005.tga 6.02KB
- rtm_0006.texture.txt 31 bytes
- rtm_0006.tga 768.02KB
- rtm_0007.texture.txt 31 bytes
- rtm_0007.tga 768.02KB
- rtm_0008.texture.txt 31 bytes
- rtm_0008.tga 768.02KB
- rtm_0009.texture.txt 31 bytes
- rtm_0009.tga 192.02KB
- rtm_0010.texture.txt 31 bytes
- rtm_0010.tga 24.02KB
- rtm_0011.texture.txt 31 bytes
- rtm_0011.tga 192.02KB
- rtm_0012.texture.txt 31 bytes
- rtm_0012.tga 24.02KB
- rtm_0013.texture.txt 31 bytes
- rtm_0013.tga 1.50MB
- rtm_0014.texture.txt 31 bytes
- rtm_0014.tga 1.50MB
- rtm_0015.texture.txt 31 bytes
- rtm_0015.tga 24.02KB
- rtm_0016.texture.txt 31 bytes
- rtm_0016.tga 786 bytes
- rtm_0017.texture.txt 31 bytes
- rtm_0017.tga 768.02KB
- rtm_0018.texture.txt 31 bytes
- rtm_0018.tga 6.02KB
- rtm_0019.texture.txt 31 bytes
- rtm_0019.tga 12.02KB
- rtm_0020.texture.txt 31 bytes
- rtm_0020.tga 48.02KB
- rtm_0021.texture.txt 31 bytes
- rtm_0021.tga 24.02KB
- rtm_0022.texture.txt 31 bytes
- rtm_0022.tga 6.02KB
- rtm_0023.texture.txt 31 bytes
- rtm_0023.tga 24.02KB
- rtm_0024.texture.txt 31 bytes
- rtm_0024.tga 6.02KB
- rtm_0025.texture.txt 31 bytes
- rtm_0025.tga 3.02KB
- rtm_0026.texture.txt 31 bytes
- rtm_0026.tga 6.02KB
- rtm_0027.texture.txt 31 bytes
- rtm_0027.tga 768.02KB
- thumbnail.jpg 9.91KB
VE166: 28 combined chunks (of 28 source) in .im file:
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 1540
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