Multi-Path Control
<kuid:131986:153364>
| Author: | atilabarut |
| Kind: | behavior |
| Build: | 2.5 |
| Size: | 30.04KB |
| Uploaded: | 2025-09-21 |
| Downloads: |
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Multi-Path Control
A multi-path control rule for a selected player/AI train. Each path is defined by a collection of junctions connecting the track pieces of the path. Permits to control these junctions and track pieces are automatically requested as the train enters the begining trigger of each path and released as the train enters the ending trigger of the path. Also, the search for begining trigger of the next path automatically starts as soon as the train enters the begining trigger of the current path. Hence, the begining trigger of each path must be given in the order they appear along train's entire route. However, same begining trigger may be used for consequtive paths (particularly for areas where junctions are closely spaced, stations for example). The rule continues until all triggers are visited by the train. Furthermore, multiple rules can be defined within ORDERED and/or SIMULTANEOUS LISTS if desired. Although this rule is particularly designed for player trains, it can as well be used for AI trains runing in autopilot driving mode. E-mail me if you have any questions or bugs.
- Multi-Path Control
- config.txt 2.92KB
- orderedpathcontrol.gs 32.90KB
- orderedpathcontrol.texture.txt 41 bytes
- tag.tga 64.04KB
- thumbnail.jpg 6.48KB
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
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