wb huizenrij2 everdingenstraat
<kuid:137392:1173>
| Author: | barrie40 |
| Kind: | scenery |
| Build: | 2.0 |
| Size: | 747.69KB |
| Uploaded: | 2019-09-08 |
| Downloads: |
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wb huizenrij2 everdingenstraat
wb_huizenrij2_everdingenstraat
Author: barrie40
- wb huizenrij2 everdingenstraat
- config.txt 1.16KB
- texture0.jpg 88.36KB
- texture0.texture.txt 31 bytes
- texture0png.jpg 59.12KB
- texture0png.texture.txt 34 bytes
- texture1.jpg 78.72KB
- texture1.texture.txt 31 bytes
- texture10.jpg 24.96KB
- texture10.texture.txt 32 bytes
- texture11.jpg 19.93KB
- texture12.jpg 48.65KB
- texture1png.jpg 40.15KB
- texture2.jpg 56.75KB
- texture2.texture.txt 31 bytes
- texture3.jpg 32.96KB
- texture3.texture.txt 31 bytes
- texture4.jpg 78.45KB
- texture4.texture.txt 31 bytes
- texture5.jpg 39.80KB
- texture6.jpg 31.76KB
- texture6.texture.txt 31 bytes
- texture7.jpg 27.79KB
- texture7.texture.txt 31 bytes
- texture8.jpg 50.33KB
- texture8.texture.txt 31 bytes
- texture9.jpg 26.53KB
- wb_huizenrij2_everdingenstraat.im 245.05KB
VE170: Failed to open compiled texture 'extur~1.texture' for 'arc:fld:$(original)/hash-3B||kuid 137392 1173.tzarc|'
VE165: Texture 'extur~1.texture' is missing or could not be loaded in mesh 'wb_huizenrij2_everdingenstraat.im', material '*wb_huizenrij2_everdingenstraat*D19A5BB6*mat16*m.onetex'.
VE165: Texture 'extur~1.texture' is missing or could not be loaded in mesh 'wb_huizenrij2_everdingenstraat.im', material '*wb_huizenrij2_everdingenstraat*435AE31F*mat17*m.onetex'.
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE217: Material *wb_huizenrij2_everdingenstraat*D19A5BB6*mat16*m.onetex in mesh file wb_huizenrij2_everdingenstraat.im has no texture assigned to a required slot: texture0
VE217: Material *wb_huizenrij2_everdingenstraat*435AE31F*mat17*m.onetex in mesh file wb_huizenrij2_everdingenstraat.im has no texture assigned to a required slot: texture0
VE62: Required container 'thumbnails' is missing.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 2620
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