Eigenheim 04

Eigenheim 04

<kuid:139683:1008>

Author: Mr._Kevin
Kind: scenery
Build: 2.4
Size: 806.33KB
Uploaded: 2019-09-22
Loadings:
14
-
0
+

Eigenheim 04

Eigenheim 04 mit Rauchgenerator am Schornstein

Author: ich

    Eigenheim 04
  • $screenshot$.jpg 37.34KB
  • balken-neu.texture.txt 33 bytes
  • balken-neu.tga 48.02KB
  • balkonwand.texture.txt 33 bytes
  • balkonwand.tga 192.02KB
  • config.txt 1.42KB
  • dachziegel_grau.bmp 96.05KB
  • dachziegel_grau.texture.txt 38 bytes
  • eigenheim4.im 52.01KB
  • f 02.bmp 24.05KB
  • f 02.texture.txt 27 bytes
  • fenster hinten.texture.txt 37 bytes
  • fenster hinten.tga 48.02KB
  • holzlatten01.texture.txt 35 bytes
  • holzlatten01.tga 192.02KB
  • kies-neu.texture.txt 31 bytes
  • kies-neu.tga 48.02KB
  • mauer_klinker.texture.txt 36 bytes
  • mauer_klinker.tga 16.02KB
  • schwarz.texture.txt 30 bytes
  • schwarz.tga 3.02KB
  • steine.texture.txt 29 bytes
  • steine.tga 96.02KB
  • terasse.texture.txt 30 bytes
  • terasse.tga 192.02KB
  • treppe.texture.txt 29 bytes
  • treppe.tga 48.02KB
  • tuer.bmp 24.05KB
  • tuer.texture.txt 18 bytes

keine

VE170: Failed to open compiled texture 'holzlatten02.texture' for 'arc:fld:$(original)/hash-73||kuid 139683 1008.tzarc|'
VE165: Texture 'holzlatten02.texture' is missing or could not be loaded in mesh 'eigenheim4.im', material '*Eigenheim4*7004DB58*mtl #4*m.onetex'.
VE165: Texture 'holzlatten02.texture' is missing or could not be loaded in mesh 'eigenheim4.im', material '*Eigenheim4*7004DB58*mtl #4*m.onetex'.

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE217: Material *Eigenheim4*7004DB58*mtl #4*m.onetex in mesh file eigenheim4.im has no texture assigned to a required slot: texture0
VE217: Material *Eigenheim4*7004DB58*mtl #4*m.onetex in mesh file eigenheim4.im has no texture assigned to a required slot: texture0
VE62: Required container 'thumbnails' is missing.
VE39: The texture 'schwarz.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 788

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