Hospital

Hospital

<kuid2:152080:10060:1>

Author: MINITRIX
Kind: scenery
Build: 2.0
Size: 528.42KB
Uploaded: 2019-03-06
Loadings:
103
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0
+

Hospital

Author: MINITRIX

    Hospital
  • air.texture.txt 26 bytes
  • air.tga 3.02KB
  • asphalt.texture.txt 30 bytes
  • asphalt.tga 48.02KB
  • blue.texture.txt 27 bytes
  • blue.tga 12.02KB
  • config.txt 1.76KB
  • dls_thumbnail.jpg 8.95KB
  • entrance.texture.txt 31 bytes
  • entrance.tga 12.02KB
  • floor.texture.txt 28 bytes
  • floor.tga 48.02KB
  • front1.texture.txt 29 bytes
  • front1.tga 384.02KB
  • front2.texture.txt 29 bytes
  • front2.tga 48.02KB
  • grid1.texture.txt 28 bytes
  • grid1.tga 12.02KB
  • grid2-grid2.texture.txt 45 bytes
  • grid2.bmp 5.05KB
  • grid2.tga 12.02KB
  • hospital.im 592.34KB
  • hospital.jpg 8.95KB
  • night
  • entrance.texture.txt 31 bytes
  • entrance.tga 12.02KB
  • front1.texture.txt 29 bytes
  • front1.tga 384.02KB
  • grid1.texture.txt 28 bytes
  • grid1.tga 12.02KB
  • hospital_night.im 27.75KB
  • licht1-licht1.texture.txt 47 bytes
  • licht1.bmp 5.05KB
  • licht1.tga 12.02KB
  • roof.texture.txt 27 bytes
  • roof.tga 48.02KB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE39: The texture 'night/licht1.tga' is a uniform color.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 11616
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 11616

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