St Erth Canopy 1
<kuid2:179051:100101:2>
| Author: | marky7890 |
| Kind: | scenery |
| Build: | 3.5 |
| Size: | 654.21KB |
| Uploaded: | 2025-10-03 |
| Downloads: |
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St Erth Canopy 1
The large canopy covering platforms 2 and 3 at St Erth, Cornwall.
Note: this is designed for platforms at two different levels, and includes fences and steps.
March 2020 Update: Added tag to allowing rolling.
Author: Marky7890
- St Erth Canopy 1
- awning1-awning1_alpha.texture.txt 55 bytes
- awning1.tga 49.04KB
- awning1_alpha.tga 49.04KB
- beam.texture.txt 27 bytes
- beam.tga 4.04KB
- beam2.texture.txt 28 bytes
- beam2.tga 4.04KB
- canopy.im 136.75KB
- canopy_end-canopy_end_alpha.texture.txt 61 bytes
- canopy_end.tga 385.04KB
- canopy_end_alpha.tga 385.04KB
- config.txt 1.13KB
- fencebar.texture.txt 31 bytes
- fencebar.tga 4.04KB
- pillar_bottom.texture.txt 36 bytes
- pillar_bottom.tga 4.04KB
- pillar_top.texture.txt 33 bytes
- pillar_top.tga 97.04KB
- platform.jpg 51.66KB
- platform.texture.txt 31 bytes
- platformedge.texture.txt 35 bytes
- platformedge.tga 193.04KB
- post.texture.txt 27 bytes
- post.tga 49.04KB
- preview.jpg 12.65KB
- roof.texture.txt 27 bytes
- roof.tga 49.04KB
- roof_under.texture.txt 33 bytes
- roof_under.tga 25.04KB
- roofside1-roofside1_alpha.texture.txt 59 bytes
- roofside1.tga 97.04KB
- roofside1_alpha.tga 97.04KB
- stairs_1.texture.txt 31 bytes
- stairs_1.tga 13.04KB
- stairs_2.texture.txt 31 bytes
- stairs_2.tga 13.04KB
- support-support_alpha.texture.txt 55 bytes
- support.texture.txt 30 bytes
- support.tga 49.04KB
- support_alpha.tga 49.04KB
- wall1.jpg 31.67KB
- wall1.texture.txt 28 bytes
- wall2.jpg 23.15KB
- wall2.texture.txt 28 bytes
- wall3.jpg 21.22KB
- wall3.texture.txt 28 bytes
VE166: 17 combined chunks (of 18 source) in .im file:
VE39: The texture 'beam.tga' is a uniform color.
VE39: The texture 'beam2.tga' is a uniform color.
VE39: The texture 'fencebar.tga' is a uniform color.
VE39: The texture 'pillar_bottom.tga' is a uniform color.
VE39: The texture 'stairs_1.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 1672
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