Lighthouse Red and White Blocks
<kuid2:185369:20001:1>
Author: | Lendorf |
Kind: | scenery |
Build: | 3.7 |
Size: | 3.38MB |
Uploaded: | 2025-09-29 |
Website: | the-commander.com |
Downloads: |
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Lighthouse Red and White Blocks
A Lighthouse build with large Blocks, painted red and white, with animated rotating lightbeam at night. Has 3 LODs, normal mapping, nightmode and is T:ANE ready. Has version number 3.7.
Can be converted and will work in TS09 and TS10 by changing the version number in the config.txt from 2.7 onwards.
- Lighthouse Red and White Blocks
- beamday.im 5.38KB
- beamday.kin 1.50KB
- config.txt 2.89KB
- eula.txt 1.70KB
- lh.lm.txt 220 bytes
- lh_lod0.im 61.21KB
- lh_lod1.im 52.25KB
- lh_lod2.im 41.52KB
- main.texture.txt 27 bytes
- main.tga 3.00MB
- n_70.texture.txt 52 bytes
- n_70.tga 3.00MB
- night.im 4.11KB
- nightlightalpha-nightlightalpha.texture.txt 65 bytes
- nightlightalpha.tga 32.53KB
- nightnew.im 1.68KB
- nightnew.kin 1.52KB
- screenshot.jpg 29.58KB
VE186: Material 'arc:fld:$(original)/hash-A0||kuid2 185369 20001 1.tzarc|**3 - night.m.onetex' is shared between multiple chunks in this asset but the material parameters conflict.
VE186: Material 'arc:fld:$(original)/hash-A0||kuid2 185369 20001 1.tzarc|**3 - night.m.onetex' is shared between multiple chunks in this asset but the material parameters conflict.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 1042, 1: 855, 2: 672
VE111: The meshes in LOD level 1 must total at least 20% fewer polygons than the next higher LOD: 0: 1042, 1: 855, 2: 672
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