Lighthouse Red and White Blocks

<kuid2:185369:20001:1>

Author: Lendorf
Kind: scenery
Build: 3.7
Size: 3.38MB
Uploaded: 2025-09-29
Website: the-commander.com
Downloads:
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Lighthouse Red and White Blocks

A Lighthouse build with large Blocks, painted red and white, with animated rotating lightbeam at night. Has 3 LODs, normal mapping, nightmode and is T:ANE ready. Has version number 3.7.

Can be converted and will work in TS09 and TS10 by changing the version number in the config.txt from 2.7 onwards.

    Lighthouse Red and White Blocks
  • beamday.im 5.38KB
  • beamday.kin 1.50KB
  • config.txt 2.89KB
  • eula.txt 1.70KB
  • lh.lm.txt 220 bytes
  • lh_lod0.im 61.21KB
  • lh_lod1.im 52.25KB
  • lh_lod2.im 41.52KB
  • main.texture.txt 27 bytes
  • main.tga 3.00MB
  • n_70.texture.txt 52 bytes
  • n_70.tga 3.00MB
  • night.im 4.11KB
  • nightlightalpha-nightlightalpha.texture.txt 65 bytes
  • nightlightalpha.tga 32.53KB
  • nightnew.im 1.68KB
  • nightnew.kin 1.52KB
  • screenshot.jpg 29.58KB

VE186: Material 'arc:fld:$(original)/hash-A0||kuid2 185369 20001 1.tzarc|**3 - night.m.onetex' is shared between multiple chunks in this asset but the material parameters conflict.
VE186: Material 'arc:fld:$(original)/hash-A0||kuid2 185369 20001 1.tzarc|**3 - night.m.onetex' is shared between multiple chunks in this asset but the material parameters conflict.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 1042, 1: 855, 2: 672
VE111: The meshes in LOD level 1 must total at least 20% fewer polygons than the next higher LOD: 0: 1042, 1: 855, 2: 672

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