Lighthouse Black and White Blocks

Lighthouse Black and White Blocks

<kuid2:185369:20002:1>

Author: Lendorf
Kind: scenery
Build: 3.7
Size: 3.34MB
Uploaded: 2025-11-03
Website: the-commander.com
Downloads:
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Lighthouse Black and White Blocks

A Lighthouse build with large Blocks, painted black and white, with animated rotating lightbeam at night. Has 3 LODs, normal mapping, nightmode and is T:ANE ready. Has version number 3.7.

Can be converted and will work in TS09 and TS10 by changing the version number in the config.txt from 2.7 onwards.

Author: Lennard Dorfer (Lendorf)

    Lighthouse Black and White Blocks
  • beamday.im 5.38KB
  • beamday.kin 1.50KB
  • config.txt 2.90KB
  • eula.txt 1.70KB
  • lh.lm.txt 220 bytes
  • lh_lod0.im 61.21KB
  • lh_lod1.im 52.25KB
  • lh_lod2.im 41.52KB
  • main.texture.txt 27 bytes
  • main.tga 3.00MB
  • n_70.texture.txt 52 bytes
  • n_70.tga 3.00MB
  • night.im 4.11KB
  • nightlightalpha-nightlightalpha.texture.txt 65 bytes
  • nightlightalpha.tga 32.53KB
  • nightnew.im 1.68KB
  • nightnew.kin 1.52KB
  • screenshot.jpg 29.58KB

VE186: Material 'arc:fld:$(original)/hash-A3||kuid2 185369 20002 1.tzarc|**3 - night.m.onetex' is shared between multiple chunks in this asset but the material parameters conflict.
VE186: Material 'arc:fld:$(original)/hash-A3||kuid2 185369 20002 1.tzarc|**3 - night.m.onetex' is shared between multiple chunks in this asset but the material parameters conflict.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 1042, 1: 855, 2: 672
VE111: The meshes in LOD level 1 must total at least 20% fewer polygons than the next higher LOD: 0: 1042, 1: 855, 2: 672

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