VR Type 'G' Signalbox - Kensington

VR Type 'G' Signalbox - Kensington

<kuid:1854:31211>

Author: VicTrainz
Kind: scenery
Build: 2.9
Size: 24.92MB
Uploaded: 2024-02-25
Web-site: forum supprort only
Loadings:
2
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0
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VR Type 'G' Signalbox - Kensington

This is a faithful replica of the VR type 'G' suburban, brick signalbox, as designed and built by the VR Ways and Works Branch to oversee the traffic movements at the inner suburban location of Kensington, 4.5 Kilometers from Spencer Street, on the line to Broadmeadows and ultimately, Albury. It is still extant and in use to this day, despite numerous upgrades and modernisation around it. At this location, six tracks (now only four), converge into the double line for the 'run' up the ''North East Corridor'' and there are also extensive sidings that serve the Goodman & Fielder Grain company's Silos (better known in Australia as the makers of ''Wonder White'' bread). This model represents the first in this series to cover the ''bespoke'' boxes, those boxes which were designed for their function or location and not to a predetermined 'standard' but which cannot be classified as any other type. A 'free standing' Signalbox, this model, although it has been textured to the same standard as the other Type 'G' Generic Signalboxes in this series (by the same author and available separately), has significant differences to make it unique . Although based on a prototype signalbox, the asset would not be 'out of place' utilised in a freelance route based on Victorian Railways practice. Because this item is KIND scenery ONLY, it can be placed anywhere on a route without the need for additional Invisible Track (although somewhere beside a railway line in the vicinity of a large interlocked junction would be appropriate). As a 'scenery' object, it has the capabililty of being used as the 'housing' for a Trainz Surveyor camera (for which the 'tracking' type is recommended) so that one might view the passage of trains as if located within the signalbox, Toward this end it has the complete interior as part of the mesh (rather than a separate 'cab'), because of which, there are no 'interior' views nor any associated 'external' views. Also, because of the numerous multitudinous shapes involved, this model is very polygon intensive. This asset is intended for use in Trainz version TS2009 or later.

Author: Jerker [75943]

    VR Type 'G' Signalbox - Kensington
  • $screenshot$.jpg 52.05KB
  • black.texture.txt 28 bytes
  • black.tga 193.04KB
  • brassy.texture.txt 29 bytes
  • brassy.tga 12.53KB
  • brown_painted_metal.texture.txt 42 bytes
  • brown_painted_metal.tga 1.50MB
  • chrome.texture.txt 29 bytes
  • chrome.tga 193.04KB
  • config.txt 3.82KB
  • duck egg green bricks-normals.texture.txt 77 bytes
  • duck egg green bricks-normals.tga 1.50MB
  • duck egg green bricks.texture.txt 44 bytes
  • duck egg green bricks.tga 1.50MB
  • env_metal.bmp 192.05KB
  • env_metal.texture.txt 32 bytes
  • fireplace_bricks-normals.texture.txt 72 bytes
  • fireplace_bricks-normals.tga 193.04KB
  • fireplace_bricks.texture.txt 39 bytes
  • fireplace_bricks.tga 193.04KB
  • footplate-normals.texture.txt 65 bytes
  • footplate-normals.tga 193.04KB
  • footplate.texture.txt 32 bytes
  • footplate.tga 192.04KB
  • green_painted_metal-normals.texture.txt 75 bytes
  • green_painted_metal-normals.tga 1.50MB
  • green_painted_old_wood-normals.texture.txt 78 bytes
  • green_painted_old_wood-normals.tga 193.04KB
  • green_painted_old_wood.texture.txt 45 bytes
  • green_painted_old_wood.tga 193.04KB
  • hbw_door-normals.texture.txt 64 bytes
  • hbw_door-normals.tga 384.04KB
  • hbw_door.texture.txt 31 bytes
  • hbw_door.tga 384.04KB
  • kensington_bricks-normals.texture.txt 73 bytes
  • kensington_bricks-normals.tga 3.00MB
  • kensington_bricks.texture.txt 40 bytes
  • kensington_bricks.tga 3.00MB
  • kensington_illuminated_diagram.texture.txt 53 bytes
  • kensington_illuminated_diagram.tga 12.00MB
  • kensington_locking_room_window-normals.texture.txt 86 bytes
  • kensington_locking_room_window-normals.tga 97.04KB
  • kensington_locking_room_window.texture.txt 53 bytes
  • kensington_locking_room_window.tga 97.04KB
  • kensington_toilet_window-normals.texture.txt 80 bytes
  • kensington_toilet_window-normals.tga 1.50MB
  • kensington_toilet_window.texture.txt 47 bytes
  • kensington_toilet_window.tga 1.50MB
  • levercolours.texture.txt 35 bytes
  • levercolours.tga 97.04KB
  • oakqrtrt.texture.txt 31 bytes
  • oakqrtrt.tga 192.04KB
  • red.texture.txt 26 bytes
  • red.tga 193.04KB
  • signal-box-1-normals.texture.txt 68 bytes
  • signal-box-1-normals.tga 3.00MB
  • signal-box-1.texture.txt 35 bytes
  • signal-box-1.tga 3.00MB
  • signalbox.im 1.36MB
  • sne_eaves-normals.texture.txt 65 bytes
  • sne_eaves-normals.tga 49.04KB
  • sne_eaves_duck_egg_green.texture.txt 47 bytes
  • sne_eaves_duck_egg_green.tga 49.04KB
  • tr_book_page.texture.txt 35 bytes
  • tr_book_page.tga 385.04KB
  • tr_book_spine.texture.txt 36 bytes
  • tr_book_spine.tga 25.04KB
  • unpaintecd_wood_planks-normals.texture.txt 78 bytes
  • unpaintecd_wood_planks-normals.tga 769.04KB
  • unpaintecd_wood_planks.texture.txt 45 bytes
  • unpaintecd_wood_planks.tga 769.04KB
  • vr_train describer_face-normals.texture.txt 79 bytes
  • vr_train describer_face-normals.tga 385.04KB
  • vr_train describer_face.texture.txt 46 bytes
  • vr_train describer_face.tga 385.04KB
  • walnut3.texture.txt 30 bytes
  • walnut3.tga 769.04KB
  • white paint texture-normals.texture.txt 75 bytes
  • white paint texture-normals.tga 49.04KB
  • white_paint_texture.texture.txt 42 bytes
  • white_paint_texture.tga 48.04KB
  • window-windowalpha.texture.txt 52 bytes
  • window.tga 48.04KB
  • windowalpha.bmp 48.05KB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 25 combined chunks (of 25 source) in .im file:
VE39: The texture 'black.tga' is a uniform color.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 15721
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 15721

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