R4P QCR Morisset station

<kuid:198760:100762>

Author: Rail4Pete
Kind: industry
Build: 2.9
Size: 758.58KB
Uploaded: 2025-10-21
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R4P QCR Morisset station

Reskin of Bendorsey's original mesh.This is based on an amalgamation of several stations on the Quebec Central Railway but very close to the Morisset station based on the ''Chaudière'' subdivision. QCR stopped passenger service in 1967.

Author: Benjamin R. Dorsey (bendorsey)

    R4P QCR Morisset station
  • brick10.jpg 50.11KB
  • brick10.texture.txt 30 bytes
  • concrete.bmp 3.05KB
  • concrete.texture.txt 31 bytes
  • concrete6.jpg 22.54KB
  • concrete6.texture.txt 32 bytes
  • config.txt 2.20KB
  • nightmode
  • light_nm3.texture.txt 59 bytes
  • light_nm3.tga 3.02KB
  • light_nm3_alpha.bmp 2.05KB
  • nightmode.im 50.30KB
  • part_1.im 1.06MB
  • qcrr clapboard 4'' red.jpg 30.70KB
  • qcrr clapboard 4'' red.texture.txt 45 bytes
  • qcrr clapboard 4'' white.jpg 58.66KB
  • qcrr clapboard 4'' white.texture.txt 47 bytes
  • qcrr ext light.jpg 27.01KB
  • qcrr ext light.texture.txt 37 bytes
  • qcrr main roof black.jpg 14.31KB
  • qcrr main roof black.texture.txt 43 bytes
  • qcrr red.jpg 27.01KB
  • qcrr red.texture.txt 31 bytes
  • qcrr shingle black.jpg 84.49KB
  • qcrr shingle black.texture.txt 41 bytes
  • qcrr shingle red 256.jpg 41.69KB
  • qcrr shingle red.jpg 74.59KB
  • qcrr shingle red.texture.txt 39 bytes
  • qcrr wood ornement.jpg 13.75KB
  • qcrr wood ornement.texture.txt 41 bytes
  • qcrr wood step.jpg 65.46KB
  • qcrr wood step.texture.txt 37 bytes
  • quebec central sloped roof station.jpg 10.20KB
  • white flat.jpg 1.45KB
  • white flat.texture.txt 33 bytes
  • wood5a.jpg 2.14KB
  • wood5a.texture.txt 29 bytes

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE39: The texture 'nightmode/light_nm3.tga' is a uniform color.
VE39: The texture 'qcrr ext light.jpg' is a uniform color.
VE39: The texture 'qcrr red.jpg' is a uniform color.
VE145: Category code 'ZX - Paintshed template' is obsolete.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 16967
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 16967

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