LS-Haus am Berg

<kuid2:204087:25045:1>

Author: Hasilein
Kind: scenery
Build: 2.9
Size: 307.81KB
Uploaded: 2024-07-11
Downloads:
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LS-Haus am Berg

Ein Haus am Hang. Wohnstaette von Hasilein. Der Hang ist selbst zu gestalten

    LS-Haus am Berg
  • 25045.jpg 27.15KB
  • am-asphalt.bmp 17.05KB
  • am-asphalt.texture.txt 33 bytes
  • braun.bmp 246 bytes
  • braun.texture.txt 28 bytes
  • bruchmauer 2.bmp 3.05KB
  • bruchmauer 2.texture.txt 35 bytes
  • config.txt 940 bytes
  • dach rot 2.bmp 24.05KB
  • dach rot 2.texture.txt 33 bytes
  • f 06 d.bmp 3.05KB
  • f 06 d.texture.txt 29 bytes
  • f kz 1.bmp 12.05KB
  • f kz 1.texture.txt 29 bytes
  • f kz 2.bmp 12.05KB
  • f kz 2.texture.txt 29 bytes
  • farbe grau_gr.bmp 3.05KB
  • farbe grau_gr.texture.txt 36 bytes
  • fe 1.bmp 12.05KB
  • fe 1.texture.txt 27 bytes
  • fe st1.bmp 24.05KB
  • fe st1.texture.txt 29 bytes
  • fe st2.bmp 24.05KB
  • fe st2.texture.txt 29 bytes
  • feld.bmp 3.05KB
  • feld.texture.txt 27 bytes
  • fkue.bmp 12.05KB
  • fkue.texture.txt 27 bytes
  • fml.bmp 24.05KB
  • fml.texture.txt 26 bytes
  • fs.bmp 6.05KB
  • fs.texture.txt 25 bytes
  • fsz.bmp 12.05KB
  • fsz.texture.txt 26 bytes
  • fv.bmp 12.05KB
  • fv.texture.txt 25 bytes
  • gelblicherputz_1.bmp 12.05KB
  • gelblicherputz_1.texture.txt 39 bytes
  • hasilein.im 93.88KB
  • pflaster3.bmp 12.05KB
  • pflaster3.texture.txt 32 bytes
  • t hinten 1.bmp 12.05KB
  • t hinten 1.texture.txt 33 bytes
  • t hinten 2.jpg 1,023 bytes
  • t hinten 2.texture.txt 33 bytes
  • t.bmp 24.05KB
  • t.texture.txt 24 bytes
  • t2.bmp 48.05KB
  • t2.texture.txt 25 bytes
  • textur1.bmp 12.05KB
  • textur1.texture.txt 30 bytes
  • textur2.bmp 48.05KB
  • textur2.texture.txt 30 bytes

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 25 combined chunks (of 25 source) in .im file:
VE61: Required tag 'category-class' was missing and has been set to default.
VE39: The texture 'braun.bmp' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 1160

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