Latah_Bridge_1
<kuid2:210518:10869:2>
| Author: | bendorsey |
| Kind: | buildable |
| Build: | 2.9 |
| Size: | 3.19MB |
| Uploaded: | 2026-03-20 |
| Downloads: |
0
-
+
|
Latah_Bridge_1
This is my first attempt at making the Latah Bridge in Spokane, Washington and its wrong.
For some reason I thought the straight section was 2-tracks splitting into a 1-track wye. NOT SO! However
there are almost certainly folks out there that might like it (well I hope so, ha ha) so rather then trash
it I'm making it available. For operational versatitility a double crossover could be placed just before
the wye. The correct version is version 2. This is a high poly count item but its length should alleviate
most frame rate problems.
Author: Benjamin R. Dorsey (bendorsey)
- Latah_Bridge_1
- ballast2.jpg 24.17KB
- ballast2.texture.txt 31 bytes
- black.bmp 3.05KB
- black.texture.txt 28 bytes
- concrete6.jpg 22.54KB
- concrete6.texture.txt 32 bytes
- config.txt 3.39KB
- latah bridge 1.jpg 12.19KB
- part_1.im 45.97KB
- part_10.im 1.03MB
- part_11.im 1.04MB
- part_12.im 1.04MB
- part_13.im 1.04MB
- part_14.im 1.04MB
- part_15.im 1.04MB
- part_2.im 1.03MB
- part_3.im 1.03MB
- part_4.im 1.03MB
- part_5.im 1.03MB
- part_6.im 1.03MB
- part_7.im 1.03MB
- part_8.im 1.03MB
- part_9.im 1.03MB
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 200228
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 200228
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
User photos
No one has uploaded a photo of this object yet.

Comments:
Sign in to post a comment