Latah_Bridge_1

Latah_Bridge_1

<kuid2:210518:10869:2>

Author: bendorsey
Kind: buildable
Build: 2.9
Size: 3.19MB
Uploaded: 2026-03-20
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Latah_Bridge_1

This is my first attempt at making the Latah Bridge in Spokane, Washington and its wrong.
For some reason I thought the straight section was 2-tracks splitting into a 1-track wye. NOT SO! However
there are almost certainly folks out there that might like it (well I hope so, ha ha) so rather then trash
it I'm making it available. For operational versatitility a double crossover could be placed just before
the wye. The correct version is version 2. This is a high poly count item but its length should alleviate
most frame rate problems.

Author: Benjamin R. Dorsey (bendorsey)

    Latah_Bridge_1
  • ballast2.jpg 24.17KB
  • ballast2.texture.txt 31 bytes
  • black.bmp 3.05KB
  • black.texture.txt 28 bytes
  • concrete6.jpg 22.54KB
  • concrete6.texture.txt 32 bytes
  • config.txt 3.39KB
  • latah bridge 1.jpg 12.19KB
  • part_1.im 45.97KB
  • part_10.im 1.03MB
  • part_11.im 1.04MB
  • part_12.im 1.04MB
  • part_13.im 1.04MB
  • part_14.im 1.04MB
  • part_15.im 1.04MB
  • part_2.im 1.03MB
  • part_3.im 1.03MB
  • part_4.im 1.03MB
  • part_5.im 1.03MB
  • part_6.im 1.03MB
  • part_7.im 1.03MB
  • part_8.im 1.03MB
  • part_9.im 1.03MB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 200228
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 200228
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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