Halloween Pumpkin Blank

Halloween Pumpkin Blank

<kuid:217537:966>

Author: GDennish
Kind: scenery
Build: 4.6
Size: 1.42MB
Uploaded: 2021-08-11
Web-site: tomix.dev
Loadings:
40
-
0
+

Halloween Pumpkin Blank

Blank pumpkin. Included in the asset is the UV map for the pumpkin, to help aid you in carving your own pumpkin! You are more than welcome to reskin this asset to make more pumpkins, just please give me credit for the original asset and re upload it to the DLS for others to enjoy. I have included a script to swap the Albedo and Parameter to have the pumpkin light up at night. This is disabled for the blank (non carved) version, but to activate it, put these two lines somewhere in the config:

class 'Pumpkin'
script 'pumpkin'

but you NEED to replace the ' with an apostrophe.
if you need a reference, look at the carved pumpkins I have uploaded.

Author: GDennish

    Halloween Pumpkin Blank
  • config.txt 5.47KB
  • mesh
    lit
  • pumpkin_albedo.png 238.98KB
  • pumpkin_albedo.texture.txt 61 bytes
  • pumpkin_parameter.png 215.16KB
  • pumpkin_parameter.texture.txt 67 bytes
  • pumpkin_albedo.png 231.01KB
  • pumpkin_albedo.texture.txt 61 bytes
  • pumpkin_lod0.trainzmesh 26.65KB
  • pumpkin_lod1.trainzmesh 20.02KB
  • pumpkin_lod2.trainzmesh 14.51KB
  • pumpkin_lod3.trainzmesh 5.89KB
  • pumpkin_lod4.trainzmesh 3.34KB
  • pumpkin_lod5.trainzmesh 1.77KB
  • pumpkin_normal.png 251.32KB
  • pumpkin_normal.texture.txt 86 bytes
  • pumpkin_parameter.png 185.11KB
  • pumpkin_parameter.texture.txt 67 bytes
  • pumpkin_uv.png 54.20KB
  • pumpkin.gs 3.40KB
  • thumbnail.jpg 237.71KB

GDENNISH LICENSE 2009-2020 (C)
I do not own the brands that may be used in this asset. All characters are owned by their respective companies. Feel free to reskin the asset and re-release but please do not include the original dependencies in your asset. Provide a link to the original asset somewhere in your own asset whether it be description or website. Please do not reverse engineer the mesh without my prior consent (whether by ripping or using converting software). Edits to the mesh via IM Editor or Tr

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