PZ bogey

PZ bogey

<kuid:219140:10074>

Author: WAHRMANN1
Kind: bogey
Build: 2.0
Size: 377.03KB
Uploaded: 2019-06-06
Web-site: andreas-wahrmann.de
Loadings:
10
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0
+

PZ bogey

Panzerzug_Bogey

Author: Andreas Wahrmann

    PZ bogey
  • $screenshot$.jpg 12.41KB
  • anim.kin 3.79KB
  • black.texture.txt 28 bytes
  • black.tga 812 bytes
  • bog_wh.texture.txt 29 bytes
  • bog_wh.tga 48.02KB
  • config.txt 1.06KB
  • env_wheels.bmp 12.05KB
  • env_wheels.texture.txt 33 bytes
  • pz_bogey.im 228.59KB
  • pz_bogey.lm.txt 277 bytes
  • pz_bogey_low.im 121.32KB
  • pz_bogey_med.im 179.03KB
  • pz_bogey_shadow
  • black.texture.txt 28 bytes
  • black.tga 812 bytes
  • pz_bogey_shadow.im 17.82KB
  • pz_main.texture.txt 30 bytes
  • pz_main.tga 384.53KB

*

VE170: Failed to open compiled texture 'm44b_main.texture' for 'arc:fld:$(original)/hash-22||kuid 219140 10074.tzarc|'
VE165: Texture 'm44b_main.texture' is missing or could not be loaded in mesh 'pz_bogey_low.im', material '*m44b_bogey_low*4044F3EE*material #0*m.onetex'.
VE165: Texture 'm44b_main.texture' is missing or could not be loaded in mesh 'pz_bogey_med.im', material '*m44b_bogey_med*626E4A87*material #0*m.onetex'.
VE165: Texture 'm44b_main.texture' is missing or could not be loaded in mesh 'pz_bogey.im', material '*m44b_bogey*39063E58*material #0*m.onetex'.

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE217: Material *m44b_bogey_low*4044F3EE*material #0*m.onetex in mesh file pz_bogey_low.im has no texture assigned to a required slot: texture0
VE217: Material *m44b_bogey_med*626E4A87*material #0*m.onetex in mesh file pz_bogey_med.im has no texture assigned to a required slot: texture0
VE217: Material *m44b_bogey*39063E58*material #0*m.onetex in mesh file pz_bogey.im has no texture assigned to a required slot: texture0
VE62: Required container 'thumbnails' is missing.
VE39: The texture 'black.tga' is a uniform color.
VE39: The texture 'pz_bogey_shadow/black.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 3262, 1: 2646, 2: 1976
VE111: The meshes in LOD level 1 must total at least 20% fewer polygons than the next higher LOD: 0: 3262, 1: 2646, 2: 1976

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