FGC Catenary Tunnel - M - 2WC - 20m - TS2009-10

FGC Catenary Tunnel - M - 2WC - 20m - TS2009-10

<kuid:252428:201310039>

Author: lu_nabuny
Kind: track
Build: 2.9
Size: 957.32KB
Uploaded: 2023-08-05
Web-site: [email protected]
Loadings:
3
-
0
+

FGC Catenary Tunnel - M - 2WC - 20m - TS2009-10

Author: lu_nabuny - Juan Madrid

    FGC Catenary Tunnel - M - 2WC - 20m - TS2009-10
  • $screenshot$.jpg 72.11KB
  • aislan rojo.texture.txt 34 bytes
  • aislan rojo.tga 3.04KB
  • aislante de cristal.texture.txt 42 bytes
  • aislante de cristal.tga 812 bytes
  • amarillo.texture.txt 31 bytes
  • amarillo.tga 12.04KB
  • cable.texture.txt 28 bytes
  • cable.tga 48.04KB
  • cate_tunel.texture.txt 33 bytes
  • cate_tunel.tga 768.04KB
  • catenaria.im 117.59KB
  • config.txt 3.36KB
  • lod1.im 52.00KB
  • lod2.im 25.54KB
  • lod3.im 8.59KB
  • lod4.im 2.05KB
  • me_tal.texture.txt 29 bytes
  • me_tal.tga 384.04KB
  • mensula.texture.txt 30 bytes
  • mensula.tga 192.04KB
  • sepa_cable-sepa_cable.texture.txt 55 bytes
  • sepa_cable.tga 4.04KB
  • tornillo-tornillo.texture.txt 51 bytes
  • tornillo.tga 1.00MB

Este material es freeware.
Puedes distribuirlo completamente gratis citando el nombre del autor.
No se permite el uso mercantil o comercial.
Queda prohibida la modificación de cualquier archivo incluido para su redistribución sin permiso expreso del autor.
Este material se distribuye 'tal como es'.
No existe ningún tipo de garantía ni responsabilidad por parte del autor.

LICENSE:
This material is freeware
You can distribute it for free quoting the name of the author.
No commercial use is permitte

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE217: Material bri.m.reflect in mesh file catenaria.im has no texture assigned to a required slot: texture0
VE217: Material bri.m.reflect in mesh file lod1.im has no texture assigned to a required slot: texture0
VE39: The texture 'aislante de cristal.tga' is a uniform color.
VE189: Collision data exceeds 64KB and has been simplified. Consider using a different generation method or a simplified mesh.

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