Building semi hipped roof slate

Building semi hipped roof slate

<kuid2:283805:284101:1>

Author: tmz06003
Kind: scenery
Build: 2.0
Size: 334.10KB
Uploaded: 2019-09-24
Loadings:
28
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0
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Building semi hipped roof slate

Update of semi hipped roof config to add light and shade effect. Original work by John Whelan reskinned by tmz06003 with permission from John Whelan.
Combine with semi range, terrace chimney and terrace chimney pots,
seperate items to make a row of terrace houses. By varying the houses but
reusing the roof and chimnys you lower the impact on the frame rate.

Author: tmz06003

    Building semi hipped roof slate
  • 512w by256 lar.texture.txt 37 bytes
  • 512w by256 lar.tga 384.53KB
  • 512w by256 med.texture.txt 37 bytes
  • 512w by256 med.tga 96.53KB
  • 512w by256 sma.texture.txt 37 bytes
  • 512w by256 sma.tga 24.53KB
  • body.lm.txt 277 bytes
  • config.txt 1.76KB
  • reskin240.jpg 6.96KB
  • semi roof lar.im 1.27KB
  • semi roof med.im 1.27KB
  • semi roof sma.im 1.27KB
  • terrace roof end lar.texture.txt 43 bytes
  • terrace roof end lar.tga 512.53KB
  • terrace roof end med.texture.txt 43 bytes
  • terrace roof end med.tga 128.53KB
  • terrace roof end sma.texture.txt 43 bytes
  • terrace roof end sma.tga 32.53KB

No modifications without permission from tmz06003 and the original author as applicable.

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE85: The file 'body.lm' is provided in LM format, however the high-detail mesh is comprised of less than 300 polygons. This may have a negative impact on performance.
VE22: Missing or invalid selection for tag 'category-era' in 'scenery'.
VE111: The meshes in LOD level 2 must total at least 20% fewer polygons than the next higher LOD: 0: 8, 1: 8, 2: 8
VE111: The meshes in LOD level 1 must total at least 20% fewer polygons than the next higher LOD: 0: 8, 1: 8, 2: 8

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