W & A RR General Engine Front Bogey (Civil War)

W & A RR General Engine Front Bogey (Civil War)

<kuid:315087:1026>

Author: tbryson2
Kind: bogey
Build: 2.4
Size: 690.75KB
Uploaded: 2019-03-03
Loadings:
55
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0
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W & A RR General Engine Front Bogey (Civil War)

Front Bogey for Civil War version of General Engine. See the README.txt for more information

Author: Terry Bryson

    W & A RR General Engine Front Bogey (Civil War)
  • $screenshot$.jpg 8.32KB
  • anim.kin 3.20KB
  • bogey_files
  • env_metal.bmp 12.05KB
  • env_metal.texture.txt 34 bytes
  • front_bogey.lm.txt 237 bytes
  • front_bogie.im 606.62KB
  • front_bogie_med.im 530.94KB
  • general _main_bogey_textures.texture.txt 51 bytes
  • general _main_bogey_textures.tga 3.00MB
  • wheels.texture.txt 31 bytes
  • wheels.tga 1.04KB
  • bogey_shadow
  • front_bogie_shadow.im 66.25KB
  • shadowblacktexture.texture.txt 41 bytes
  • shadowblacktexture.tga 1.04KB
  • config.txt 1.85KB
  • readme.txt 4.13KB

You may not sell this package. You may not claim it as your own. You may not upload this to any other website without my permission.
If you wish to modify the mesh, contact me. You may repaint as long as you alias the original mesh. Do not include the mesh in your upload.
All items are presented as is, no warranty is included nor implied. I doubt this would cause any damage to your computer, but if it does I may not be held liable.
The contents of this package are copyright 2006 Ben Neal, unless otherwis

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE39: The texture 'bogey_shadow/shadowblacktexture.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 8594, 1: 7484
VE111: The meshes in LOD level 1 must total at least 20% fewer polygons than the next higher LOD: 0: 8594, 1: 7484

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