W & A RR Texas Engine Main Bogey (Civil War)

W & A RR Texas Engine Main Bogey (Civil War)

<kuid:315087:1059>

Author: tbryson2
Kind: bogey
Build: 2.4
Size: 2.42MB
Uploaded: 2019-03-03
Loadings:
55
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0
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W & A RR Texas Engine Main Bogey (Civil War)

Main bogey for the Civil War locomotive TEXAS. See the README.txt file for more information.

Author: Terry Bryson

    W & A RR Texas Engine Main Bogey (Civil War)
  • $screenshot$.jpg 8.40KB
  • anim.kin 20.79KB
  • bogey_files
  • env_metal.bmp 12.05KB
  • env_metal.texture.txt 32 bytes
  • metallic brass and silver.texture.txt 48 bytes
  • metallic brass and silver.tga 12.53KB
  • texas _main_bogey_textures.texture.txt 49 bytes
  • texas _main_bogey_textures.tga 3.00MB
  • texas_b0.im 1.23MB
  • texas_b0_low.im 939.38KB
  • texas_b0_med.im 1.03MB
  • texas_main_bogey.lm.txt 280 bytes
  • wheels.texture.txt 29 bytes
  • wheels.tga 1.04KB
  • bogey_shadow
  • shadowblacktexture.texture.txt 41 bytes
  • shadowblacktexture.tga 1.04KB
  • texas_b0_shadow.im 229.19KB
  • config.txt 1.85KB
  • texas_readme.txt 3.52KB

You may not sell this package. You may not claim it as your own. You may not upload this to any other website without my permission.
If you wish to modify the mesh, contact me. You may repaint as long as you alias the original mesh. Do not include the mesh in your upload.
All items are presented as is, no warranty is included nor implied. I doubt this would cause any damage to your computer, but if it does I may not be held liable.
The contents of this package are copyright 2006 Ben Neal, unless otherwis

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE39: The texture 'bogey_shadow/shadowblacktexture.tga' is a uniform color.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 23698, 1: 20178, 2: 18498
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 23698, 1: 20178, 2: 18498
VE111: The meshes in LOD level 2 must total at least 20% fewer polygons than the next higher LOD: 0: 23698, 1: 20178, 2: 18498
VE111: The meshes in LOD level 1 must total at least 20% fewer polygons than the next higher LOD: 0: 23698, 1: 20178, 2: 18498

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