Virginia & Truckee I.E. James Main Bogey

Virginia & Truckee I.E. James Main Bogey

<kuid:315087:1104>

Author: tbryson2
Kind: bogey
Build: 2.4
Size: 1.27MB
Uploaded: 2019-09-22
Loadings:
35
-
0
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Virginia & Truckee I.E. James Main Bogey

Main bogey for I.E. James locomotive kuid:315087:1103 See the README.TXT for the engine for more information.

Author: Terry Bryson

    Virginia & Truckee I.E. James Main Bogey
  • $screenshot$.jpg 16.12KB
  • anim.kin 17.26KB
  • bogey_files
  • env_metal.bmp 12.05KB
  • env_metal.texture.txt 32 bytes
  • james_main_bogie.im 909.15KB
  • james_main_bogie_low.im 909.26KB
  • main bogey.texture.txt 33 bytes
  • main bogey.tga 1.50MB
  • main_bogey.lm.txt 248 bytes
  • metallic brass and silver.texture.txt 48 bytes
  • metallic brass and silver.tga 12.53KB
  • wheels.texture.txt 29 bytes
  • wheels.tga 1.04KB
  • bogey_shadow
  • bogey_shadow.im 51.66KB
  • shadowblacktexture.texture.txt 41 bytes
  • shadowblacktexture.tga 1.04KB
  • config.txt 1.88KB

You may not sell this package. You may not claim it as your own. You may not upload this to any other website without my permission.If you wish to modify the mesh, contact me. You may repaint as long as you alias the original mesh. Do not include the mesh in your upload.
All items are presented as is, no warranty is included nor implied. I doubt this would cause any damage to your computer, but if it does I may not be held liable.
The contents of this package are copyright 2006 Ben Neal, unless otherwise

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE61: Required tag 'height' was missing and has been set to default.
VE61: Required tag 'image' was missing and has been set to default.
VE61: Required tag 'width' was missing and has been set to default.
VE39: The texture 'bogey_shadow/shadowblacktexture.tga' is a uniform color.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 17134, 1: 17134
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 17134, 1: 17134
VE111: The meshes in LOD level 1 must total at least 20% fewer polygons than the next higher LOD: 0: 17134, 1: 17134

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