PRR (CT1000-0332) GY Signal Cabin - Horseshoe Curve

PRR (CT1000-0332) GY Signal Cabin - Horseshoe Curve

<kuid2:318195:2033200:1>

Author: PRR1361
Kind: scenery
Build: 3.5 (TS12)
Size: 12.72MB
Uploaded: 2025-02-04
Downloads:
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PRR (CT1000-0332) GY Signal Cabin - Horseshoe Curve

PRR GY Signal Cabin - Horseshoe Curve. Constructed in 1892 located a few miles west of Altoona. Closed 10 September 1931.

This representation of GY Signal Cabin was made from the ICC Valuation drawing of 1918.

Historical information: Charles S. Roberts, Triumph I, Altoona to Pitcairn 1846-1996, page 117.

KUID explaination -

1st digit 2 = building
2nd-4th digit = PRR CT1000 number
5th-6th digit = building for location

Author: Alan Stewart;PRR1361;PRR Branch Line Trainz

    PRR (CT1000-0332) GY Signal Cabin - Horseshoe Curve
  • $screenshot$.jpg 72.52KB
  • ag roof.texture.txt 30 bytes
  • ag roof.tga 12.00MB
  • ag_tower.im 302.56KB
  • base_01_17.5x14.bmp 2.53MB
  • chimney square.bmp 256.15KB
  • chimney top.bmp 192.05KB
  • chimney top.texture.txt 34 bytes
  • config.txt 1.49KB
  • dark buff.bmp 8.06KB
  • door.bmp 24.05KB
  • eb window.bmp 192.05KB
  • eb window.texture.txt 32 bytes
  • eb window1.bmp 192.05KB
  • eb window1.texture.txt 33 bytes
  • eb window2.bmp 192.05KB
  • eb window3.bmp 192.05KB
  • front window1.bmp 192.05KB
  • front window1.texture.txt 36 bytes
  • front window3.bmp 192.05KB
  • lower door.bmp 396.51KB
  • lower stone wall 5 pixel per inch.bmp 768.05KB
  • lower stone wall 5 pixel per inch.texture.txt 56 bytes
  • side lower stone wall 5 pixel per inch.bmp 384.05KB
  • side lower stone wall 5 pixel per inch.texture.txt 61 bytes
  • stair.bmp 48.05KB
  • stair2.bmp 48.05KB
  • stair2.texture.txt 29 bytes
  • stone wall 5 pixel per inch.bmp 3.00MB
  • stone wall 5 pixel per inch.texture.txt 50 bytes
  • stone wall pillar.bmp 768.05KB
  • stone wall pillar.texture.txt 40 bytes
  • wb window1.bmp 192.05KB
  • wb window1.texture.txt 33 bytes
  • wb window3.bmp 192.05KB
  • window.bmp 39.55KB

VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 6021

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