PRR (CT1000-0334) AG Signal Cabin - Horseshoe Curve

PRR (CT1000-0334) AG Signal Cabin - Horseshoe Curve

<kuid2:318195:2033400:1>

Author: PRR1361
Kind: scenery
Build: 3.5 (TS12)
Size: 12.74MB
Uploaded: 2025-11-21
Downloads:
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PRR (CT1000-0334) AG Signal Cabin - Horseshoe Curve

PRR AG Signal Cabin - Horseshoe Curve. Constructed in 1892 between MP 244 and 245 (CT1000 location 334). Closed 10 September 1931.

This representation of AG Signal Cabin was made from the ICC Valuation drawing of 1918.

Historical information: Charles S. Roberts, Triumph I, Altoona to Pitcairn 1846-1996, page 117.

KUID explaination -

1st digit 2 = building
2nd-4th digit = PRR CT1000 number
5th-6th digit = building for location

Author: Alan Stewart;PRR1361;PRR Branch Line Trainz

    PRR (CT1000-0334) AG Signal Cabin - Horseshoe Curve
  • $screenshot$.jpg 46.34KB
  • ag roof.texture.txt 30 bytes
  • ag roof.tga 12.00MB
  • ag_tower.im 302.56KB
  • base_01_17.5x14.bmp 2.53MB
  • chimney square.bmp 256.15KB
  • chimney top.bmp 192.05KB
  • chimney top.texture.txt 34 bytes
  • config.txt 1.42KB
  • dark buff.bmp 8.06KB
  • door.bmp 24.05KB
  • eb window.bmp 192.05KB
  • eb window.texture.txt 32 bytes
  • eb window1.bmp 192.05KB
  • eb window1.texture.txt 33 bytes
  • eb window2.bmp 192.05KB
  • eb window3.bmp 192.05KB
  • front window1.bmp 192.05KB
  • front window1.texture.txt 36 bytes
  • front window3.bmp 192.05KB
  • lower door.bmp 396.51KB
  • lower stone wall 5 pixel per inch.bmp 768.05KB
  • lower stone wall 5 pixel per inch.texture.txt 56 bytes
  • side lower stone wall 5 pixel per inch.bmp 384.05KB
  • side lower stone wall 5 pixel per inch.texture.txt 61 bytes
  • stair.bmp 48.05KB
  • stair2.bmp 48.05KB
  • stair2.texture.txt 29 bytes
  • stone wall 5 pixel per inch.bmp 3.00MB
  • stone wall 5 pixel per inch.texture.txt 50 bytes
  • stone wall pillar.bmp 768.05KB
  • stone wall pillar.texture.txt 40 bytes
  • wb window1.bmp 192.05KB
  • wb window1.texture.txt 33 bytes
  • wb window3.bmp 192.05KB
  • window.bmp 39.55KB

VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 6021

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