Brassworks
<kuid2:33404:502077:2>
Author: | dmdrake |
Kind: | scenery |
Build: | 2.2 |
Size: | 874.69KB |
Uploaded: | 2011-04-16 |
Web-site: | surfsedge.com/ttbwrr.htm |
Loadings: |
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Brassworks
Brassworks
Author: David Drake
- Brassworks
- black.bmp 12.05KB
- black.texture.txt 28 bytes
- brassworks-master.bmp 768.05KB
- brassworks-master.texture.txt 40 bytes
- brassworks.im 52.34KB
- brick.bmp 48.05KB
- brick.texture.txt 28 bytes
- config.txt 996 bytes
- corner.bmp 48.05KB
- corner.texture.txt 29 bytes
- cornice.bmp 3.05KB
- cornice.texture.txt 30 bytes
- door.texture.txt 27 bytes
- edge.bmp 3.05KB
- edge.texture.txt 27 bytes
- edge.bmp 3.05KB
- edge.texture.txt 27 bytes
- light-light_alpha.texture.txt 51 bytes
- light.tga 3.04KB
- light_alpha.bmp 2.05KB
- lithead.texture.txt 30 bytes
- lithead.tga 3.53KB
- night.bmp 48.05KB
- night.im 30.56KB
- night.texture.txt 28 bytes
- oval-sign.bmp 48.05KB
- oval-sign.texture.txt 32 bytes
- sign.bmp 24.05KB
- sign.texture.txt 27 bytes
- oval-sign.bmp 48.05KB
- oval-sign.texture.txt 32 bytes
- shelf.bmp 24.05KB
- shelf.texture.txt 28 bytes
- sign.bmp 24.05KB
- sign.texture.txt 27 bytes
night
VE170: Failed to open compiled texture 'door.texture' for 'arc:fld:$(original)/hash-6D||kuid2 33404 502077 2.tzarc|'
VE165: Texture 'door.texture' is missing or could not be loaded in mesh 'brassworks.im', material '*Brassworks*CD1BEEF5*material #5*m.onetex'.
VE165: Texture 'door.texture' is missing or could not be loaded in mesh 'brassworks.im', material '*Brassworks*CD1BEEF5*material #5*m.onetex'.
VE40: Unable to load primary image 'door.bmp' for texture file 'door.texture.txt'.
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE217: Material *Brassworks*CD1BEEF5*material #5*m.onetex in mesh file brassworks.im has no texture assigned to a required slot: texture0
VE217: Material *Brassworks*CD1BEEF5*material #5*m.onetex in mesh file brassworks.im has no texture assigned to a required slot: texture0
VE62: Required container 'thumbnails' is missing.
VE39: The texture 'night/light.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 854
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