NSWGR LQ semaphore, mechanical main and diverge left home and call on, 22ft wooden post with platform cantilevered left, oil lamps

<kuid:368725:65100>

Author: ElStoko
Kind: mosignal
Build: 4.2
Size: 4.27MB
Uploaded: 2025-11-24
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NSWGR LQ semaphore, mechanical main and diverge left home and call on, 22ft wooden post with platform cantilevered left, oil lamps

A lower-quadrant, manually-operated, semaphore signal with 2 dolls mounted on a platform cantilevered to the left from a 22ft post. The sempaphore spectacles are illuminated at night by oil lamps.
The semaphore arms are: 1) Home Main, above 2) Call On (extended signal state 9), both on doll directly above the post; 3) Home Main to Left-diverging Loop or Branch, on doll to left of the post.
Each semaphore has a rear blind that exposes a clear rear lens on the oil lamp when the semaphore is 'on' (STOP position) and obscures it when 'off'. By observing the status of the lamp light from the rear lens, a signalman may discern at night whether the lamp is still alight and, if alight, whether the semaphore responds to its operating lever.
For correct automatic operation the signal must be used with directional feathers to uniquely identify the 2 possible paths indicated by each semaphore. Use <kuid2:60850:23901:4> 'Sig T Feather Straight' to mark the path of the Main semaphore; and <kuid2:60850:23911:4> 'Sig T Feather Left 1 (pos 1)' to mark the path of the Loop or Branch semaphore.
The call-on semaphore cannot operate automatically. A player signalman is required to decide if it is safe to call on a train. Sessions where a player is a signalman can be created using assets such as <kuid2:96148:94051:23> 'SWO Controller Rule', <kuid2:368725:90030:5> 'NSWGR mechanical lever frame for a signal box, 18-28 levers, for avatar operation' and <kuid2:368725:15000:11> 'Safeworking Officer'.

    NSWGR LQ semaphore, mechanical main and diverge left home and call on, 22ft wooden post with platform cantilevered left, oil lamps
  • arm_callon.kin 4.21KB
  • arm_callon.lm.txt 188 bytes
  • arm_callon_0.im 95.67KB
  • arm_callon_1.im 42.95KB
  • arm_loop.kin 4.21KB
  • arm_loop.lm.txt 184 bytes
  • arm_loop_0.im 98.11KB
  • arm_loop_1.im 38.10KB
  • arm_main.kin 4.21KB
  • arm_main.lm.txt 184 bytes
  • arm_main_0.im 99.74KB
  • arm_main_1.im 46.59KB
  • attach_pts.im 1.43KB
  • config.txt 5.37KB
  • corona_green.texture.txt 35 bytes
  • corona_green.tga 16.04KB
  • corona_green_small.texture.txt 41 bytes
  • corona_green_small.tga 16.04KB
  • corona_red.texture.txt 33 bytes
  • corona_red.tga 16.04KB
  • corona_red_small.texture.txt 39 bytes
  • corona_red_small.tga 16.04KB
  • corona_white.texture.txt 35 bytes
  • corona_white.tga 16.04KB
  • diffuse-diffuse.texture.txt 49 bytes
  • diffuse.tga 4.00MB
  • main_0.im 454.25KB
  • main_1.im 299.64KB
  • main_2.im 229.09KB
  • main_3.im 102.34KB
  • main_4.im 55.72KB
  • normal-normal.texture.txt 72 bytes
  • normal.tga 4.00MB
  • shunt_semaphore_diffuse-shunt_semaphore_diffuse.texture.txt 81 bytes
  • shunt_semaphore_diffuse.tga 1.00MB
  • shunt_semaphore_normal-shunt_semaphore_normal.texture.txt 104 bytes
  • shunt_semaphore_normal.tga 1.00MB
  • thumbnail.jpg 13.29KB
  • vsrsemaphoresignal.gs 22.92KB

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