Bedford OL Breakdown Recovery Truck Yellow

Bedford OL Breakdown Recovery Truck Yellow

<kuid2:381430:2702:1>

Author: jayholland
Kind: scenery
Build: 2.9
Size: 528.77KB
Uploaded: 2019-11-12
Loadings:
122
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0
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Bedford OL Breakdown Recovery Truck Yellow

Model of a Bedford OL Breakdown Lorry, 1939. Scripted numberplates. See 'readme'txt' for signwriting instructions. High detail high polycount model. Thanks to Boat for his assistance with the scripting for the numberplates.

Author: jayholland

    Bedford OL Breakdown Recovery Truck Yellow
  • bedolsign.texture.txt 32 bytes
  • bedolsign.tga 96.04KB
  • bkambopa.tga 768.04KB
  • black.texture.txt 28 bytes
  • black.tga 3.04KB
  • blorry-bkambopa.texture.txt 49 bytes
  • blorry.texture.txt 29 bytes
  • blorry.tga 768.04KB
  • config.txt 2.30KB
  • darkgrey.texture.txt 31 bytes
  • darkgrey.tga 3.04KB
  • env.bmp 48.05KB
  • env.texture.txt 26 bytes
  • floorboards.texture.txt 34 bytes
  • floorboards.tga 48.04KB
  • nboard.gs 1.06KB
  • olbdown.im 481.68KB
  • olbds.jpg 48.23KB
  • readme.txt 1.72KB
  • redleather.texture.txt 33 bytes
  • redleather.tga 64.04KB
  • seat.texture.txt 27 bytes
  • seat.tga 8.04KB
  • tanksign1.texture.txt 32 bytes
  • tanksign1.tga 192.04KB
  • tread.texture.txt 28 bytes
  • tread.tga 16.04KB

Copyright (C) Jeremy Holland. Free for personal use, but if the item is distributed individually or as part of a package for financial gain, it becomes chargeable. This item contains re-skinnable planes, which you may alter as you wish and re-distribute the clones, provided this licence and is included in the config.txt file. Please contact the author before so doing or before modifying the item in any other way.

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE39: The texture 'black.tga' is a uniform color.
VE39: The texture 'darkgrey.tga' is a uniform color.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 10352
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 10352

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