Bentley 4.5 Supercharged 1930 Red Hood Up (Random Numberplates)
<kuid:412702:100028>
| Author: | LoustarJogger |
| Kind: | scenery |
| Build: | 3.7 |
| Size: | 1.07MB |
| Uploaded: | 2024-12-30 |
| Downloads: |
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Bentley 4.5 Supercharged 1930 Red Hood Up (Random Numberplates)
Jay's static model of a 1930 Bentley 4 and 1/2 Litre Supercharged Vanden Plas, in red, with hood up. Nightmode has been removed. Modified to have randomized numberplates. High detail high polycount model. Thanks to: Boat for his assistance with the original scripting for the numberplates & Jay Holland for his original cars, buses, vans, and lorries.
Author: jayholland
- Bentley 4.5 Supercharged 1930 Red Hood Up (Random Numberplates)
- awin.tga 12.04KB
- bdet.texture.txt 27 bytes
- bdet.tga 768.04KB
- bendash.texture.txt 30 bytes
- bendash.tga 48.04KB
- bhup.im 874.18KB
- black.texture.txt 28 bytes
- black.tga 3.02KB
- blackleather.texture.txt 35 bytes
- blackleather.tga 64.04KB
- brass.texture.txt 28 bytes
- brass.tga 3.02KB
- brg.texture.txt 26 bytes
- brg.tga 64.04KB
- chrome.texture.txt 29 bytes
- chrome.tga 64.02KB
- config.txt 2.33KB
- darkgrey.texture.txt 31 bytes
- darkgrey.tga 3.02KB
- env.bmp 48.05KB
- env.texture.txt 26 bytes
- enva.bmp 384.05KB
- enva.texture.txt 27 bytes
- fabric.texture.txt 29 bytes
- fabric.tga 256.04KB
- glassnormal.texture.txt 34 bytes
- glassnormal.tga 16.02KB
- nboard.gs 1.16KB
- bdetnight.texture.txt 32 bytes
- bdetnight.tga 768.04KB
- beam-beamopa.texture.txt 46 bytes
- beam.tga 768.04KB
- beamopa.tga 768.04KB
- bnight.im 4.82KB
- redleather.texture.txt 33 bytes
- redleather.tga 64.04KB
- seat.texture.txt 27 bytes
- seat.tga 8.04KB
- thumbnail.jpg 5.70KB
- tread.texture.txt 28 bytes
- tread.tga 16.04KB
- wheell1-wheell1alpha.texture.txt 54 bytes
- wheell1.texture.txt 30 bytes
- wheell1.tga 192.04KB
- wheell1alpha.bmp 192.05KB
night
VE166: 19 combined chunks (of 19 source) in .im file:
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 18134
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 18134
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