Elementry School
<kuid2:412718:62081:1>
| Author: | dmmascit |
| Kind: | scenery |
| Build: | 3.5 |
| Size: | 7.78MB |
| Uploaded: | 2025-01-29 |
| Downloads: |
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Elementry School
Another model created in Google SketchUp and exported to Trainz with RubyTMIX. The effective system load of this asset is 197255 polygons (190655 from geometry, 6600 from textures).
Author: dmmascit
- Elementry School
- config.txt 1.18KB
- elementry_school.im 9.95MB
- rtm_0001.texture.txt 31 bytes
- rtm_0001.tga 48.02KB
- rtm_0002.texture.txt 31 bytes
- rtm_0002.tga 48.02KB
- rtm_0003.texture.txt 31 bytes
- rtm_0003.tga 192.02KB
- rtm_0004.texture.txt 31 bytes
- rtm_0004.tga 192.02KB
- rtm_0005.texture.txt 31 bytes
- rtm_0005.tga 768.02KB
- rtm_0006.texture.txt 31 bytes
- rtm_0006.tga 48.02KB
- rtm_0007.texture.txt 31 bytes
- rtm_0007.tga 96.02KB
- rtm_0008.texture.txt 31 bytes
- rtm_0008.tga 192.02KB
- rtm_0009.texture.txt 31 bytes
- rtm_0009.tga 96.02KB
- rtm_0010.texture.txt 31 bytes
- rtm_0010.tga 384.02KB
- rtm_0011.texture.txt 31 bytes
- rtm_0011.tga 192.02KB
- rtm_0012.texture.txt 31 bytes
- rtm_0012.tga 384.02KB
- rtm_0013.texture.txt 31 bytes
- rtm_0013.tga 192.02KB
- rtm_0014.texture.txt 31 bytes
- rtm_0014.tga 48.02KB
- rtm_0015.texture.txt 31 bytes
- rtm_0015.tga 768.02KB
- rtm_0016.texture.txt 31 bytes
- rtm_0016.tga 768.02KB
- rtm_0017.texture.txt 31 bytes
- rtm_0017.tga 48.02KB
- rtm_0018.texture.txt 31 bytes
- rtm_0018.tga 768.02KB
- rtm_0019.texture.txt 31 bytes
- rtm_0019.tga 768.02KB
- rtm_0020.texture.txt 31 bytes
- rtm_0020.tga 768.02KB
- rtm_0021.texture.txt 31 bytes
- rtm_0021.tga 192.02KB
- rtm_0022.texture.txt 31 bytes
- rtm_0022.tga 768.02KB
- rtm_0023.texture.txt 31 bytes
- rtm_0023.tga 192.02KB
- thumbnail.jpg 5.90KB
VE166: 37 combined chunks (of 52 source) in .im file:
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 189312
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 189312
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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