James Driving Bogey Devtest

James Driving Bogey Devtest

<kuid:414976:100258>

Author: microlem
Kind: bogey
Build: 4.6 (TRS19)
Size: 13.33MB
Uploaded: 2026-03-20
Downloads:
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James Driving Bogey Devtest

script test

Author: Microlem

    James Driving Bogey Devtest
  • anim.kin 11.33KB
  • blank.trainzmesh 52 bytes
  • bogey.trainzmesh 775.71KB
  • bogey_scene.kin 11.33KB
  • config.txt 1,003 bytes
  • james3_rod_albedo.png 270.75KB
  • james3_rod_albedo.texture.txt 67 bytes
  • james3_rod_normal.png 705.52KB
  • james3_rod_normal.texture.txt 92 bytes
  • james3_rod_parameter.texture.txt 73 bytes
  • james3_rod_parameter.tga 3.00MB
  • james3_wheels_albedo.png 2.57MB
  • james3_wheels_albedo.texture.txt 73 bytes
  • james3_wheels_normal.png 3.06MB
  • james3_wheels_normal.texture.txt 98 bytes
  • james3_wheels_parameter.texture.txt 79 bytes
  • james3_wheels_parameter.tga 16.00MB
  • main.lm.txt 427 bytes
  • thumbnail_0.jpg 10.78KB

VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 10725, 1: 0, 2: 0, 3: 0
VE111: The meshes in LOD level 3 must total at least 20% fewer polygons than the next higher LOD: 0: 10725, 1: 0, 2: 0, 3: 0
VE111: The meshes in LOD level 2 must total at least 20% fewer polygons than the next higher LOD: 0: 10725, 1: 0, 2: 0, 3: 0

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