Mill_Creek_Shaft_Head_Mod1

Mill_Creek_Shaft_Head_Mod1

<kuid2:439337:101059:3>

Author: MSGSapper
Kind: scenery
Build: 3.3 (TS2010 SP2 )
Size: 405.18KB
Uploaded: 2019-11-14
Downloads:
27
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Mill_Creek_Shaft_Head_Mod1

This is a static mine shaft head building that is designed to be used with other industrial or mine buildings. Height adjustable. This comes from the original Mill_Creek_Coal by Ben Dorsey (AKA bendorsey). My thanks to Ben for generously allowing me to do this and his great content item!

Author: MSGSapper

    Mill_Creek_Shaft_Head_Mod1
  • black.texture 104 bytes
  • concrete1.texture 42.75KB
  • concrete6.texture 85.42KB
  • config.txt 1.96KB
  • door36.texture 85.42KB
  • metal22.texture 42.75KB
  • metal5.texture 42.75KB
  • mill creek coal.jpg 13.37KB
  • part_1.im 243.65KB
  • preview.jpg 32.91KB
  • tarpaper.texture 42.75KB
  • window9.texture 21.42KB
  • wood2.texture 42.75KB

VE65: The *.texture.txt file is missing for texture resource 'black.texture'.
VE65: The *.texture.txt file is missing for texture resource 'concrete1.texture'.
VE65: The *.texture.txt file is missing for texture resource 'concrete6.texture'.
VE65: The *.texture.txt file is missing for texture resource 'door36.texture'.
VE65: The *.texture.txt file is missing for texture resource 'metal22.texture'.
VE65: The *.texture.txt file is missing for texture resource 'metal5.texture'.
VE65: The *.texture.txt file is missing for texture resource 'tarpaper.texture'.
VE65: The *.texture.txt file is missing for texture resource 'window9.texture'.
VE65: The *.texture.txt file is missing for texture resource 'wood2.texture'.

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 3268

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