SAP_Mining_Equipment_5_PBR

SAP_Mining_Equipment_5_PBR

<kuid:439337:109304>

Author: MSGSapper
Kind: scenery
Build: 4.7 (TRS19 SP2)
Size: 46.82MB
Uploaded: 2023-04-10
Downloads:
69
-
2
+

SAP_Mining_Equipment_5_PBR

Extremely detailed and weathered GIPOREC R 131C self propelled Impact Crusher done as a static scenery object. Height adjustable. Excellent for use in a quarry or mine. Has LOD 0 to 3. Poly count at LOD0 = 197383.

Author: MSGSapper

    SAP_Mining_Equipment_5_PBR
  • black_dirty_metal_albedo.png 682.71KB
  • black_dirty_metal_albedo.texture.txt 83 bytes
  • black_dirty_metal_normal.png 1.20MB
  • black_dirty_metal_normal.texture.txt 141 bytes
  • black_dirty_metal_parameters.png 1.17MB
  • black_dirty_metal_parameters.texture.txt 124 bytes
  • config.txt 2.33KB
  • gipo.png 2.27MB
  • gipo.texture.txt 41 bytes
  • grohot.png 1.62MB
  • grohot.texture.txt 47 bytes
  • red_dirty_metal_albedo.png 1.49MB
  • red_dirty_metal_albedo.texture.txt 79 bytes
  • red_dirty_metal_normal.png 1.20MB
  • red_dirty_metal_normal.texture.txt 137 bytes
  • red_dirty_metal_parameters.png 1.16MB
  • red_dirty_metal_parameters.texture.txt 120 bytes
  • rubber_hose_albedo.png 1.82MB
  • rubber_hose_albedo.texture.txt 71 bytes
  • rubber_hose_normal.png 2.06MB
  • rubber_hose_normal.texture.txt 129 bytes
  • rubber_hose_parameters.png 1.80MB
  • rubber_hose_parameters.texture.txt 112 bytes
  • structure.lm.txt 336 bytes
  • structure_lod0.trainzmesh 15.71MB
  • structure_lod1.trainzmesh 11.04MB
  • structure_lod2.trainzmesh 6.94MB
  • structure_lod3.trainzmesh 4.13MB
  • thumbnail.jpg 71.68KB
  • yellow_dirty_metal_albedo.png 1.59MB
  • yellow_dirty_metal_albedo.texture.txt 85 bytes
  • yellow_dirty_metal_normal.png 1.13MB
  • yellow_dirty_metal_normal.texture.txt 143 bytes
  • yellow_dirty_metal_parameters.png 1.12MB
  • yellow_dirty_metal_parameters.texture.txt 126 bytes

VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 197383, 1: 150269, 2: 113765, 3: 64539, 4: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

User photos

No one has uploaded a photo of this object yet.