SAP_Parking_Lot_Large_1_PBR

<kuid:439337:116369>

Author: MSGSapper
Kind: scenery
Build: 4.7
Size: 94.18MB
Uploaded: 2025-02-04
Downloads:
24
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0
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SAP_Parking_Lot_Large_1_PBR

A very detailed and weathered 211x98 meter (692ft x 322ft) asphalt parking lot done as a static scenery object. The parking lot has parking space markings, non-lighted metal street lamps, concrete curbs and handicapped parking spaces. Height adjustable. Uses high quality non-parallax PBR textures. Has LOD 0 to 4. Poly count at LOD0 = 61930

    SAP_Parking_Lot_Large_1_PBR
  • asphalt_left_albedo.png 5.16MB
  • asphalt_left_albedo.texture.txt 73 bytes
  • asphalt_left_normal.png 9.14MB
  • asphalt_left_normal.texture.txt 131 bytes
  • asphalt_left_parameters.png 6.66MB
  • asphalt_left_parameters.texture.txt 114 bytes
  • asphalt_right_albedo.png 4.75MB
  • asphalt_right_albedo.texture.txt 75 bytes
  • asphalt_right_normal.png 8.26MB
  • asphalt_right_normal.texture.txt 133 bytes
  • asphalt_right_parameters.png 6.41MB
  • asphalt_right_parameters.texture.txt 116 bytes
  • config.txt 2.59KB
  • curbs_albedo.png 4.84MB
  • curbs_albedo.texture.txt 59 bytes
  • curbs_normal.png 7.39MB
  • curbs_normal.texture.txt 117 bytes
  • curbs_parameters.png 6.30MB
  • curbs_parameters.texture.txt 100 bytes
  • light_pole_albedo.png 3.00MB
  • light_pole_albedo.texture.txt 69 bytes
  • light_pole_normal.png 4.31MB
  • light_pole_normal.texture.txt 127 bytes
  • light_pole_parameters.png 8.15MB
  • light_pole_parameters.texture.txt 110 bytes
  • parking_lines_albedo.png 525.61KB
  • parking_lines_albedo.texture.txt 75 bytes
  • parking_lines_normal.png 9.08MB
  • parking_lines_normal.texture.txt 133 bytes
  • parking_lines_parameters.png 4.80MB
  • parking_lines_parameters.texture.txt 116 bytes
  • structure_lod0.trainzmesh 2.72MB
  • structure_lod1.trainzmesh 2.26MB
  • structure_lod2.trainzmesh 1.85MB
  • structure_lod3.trainzmesh 1.36MB
  • structure_lod4.trainzmesh 979.24KB
  • thumbnail.jpg 17.26KB

VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 61930, 1: 48954, 2: 37218, 3: 24861, 4: 12509, 5: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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