SAP_Bulk_Liquid_Loading_Rack_1_PBR
<kuid:439337:116655>
Author: | MSGSapper |
Kind: | scenery |
Build: | 4.7 |
Size: | 88.08MB |
Uploaded: | 2025-01-19 |
Downloads: |
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SAP_Bulk_Liquid_Loading_Rack_1_PBR
A highly realistic and fully detailed and weathered steel bulk liquid loading rack with three loading arms done as a static scenery item. Used to load railroad tank cars. For best results use in conjunction with one of my appropriate BI3 Industry tracks. Height adjustable. Uses high quality non-parallax PBR textures. Has LOD 0 to 4. Poly count at LOD0 = 83630.
Author: MSGSapper
- SAP_Bulk_Liquid_Loading_Rack_1_PBR
- concrete_wall_albedo.png 7.62MB
- concrete_wall_albedo.texture.txt 75 bytes
- concrete_wall_normal.png 7.10MB
- concrete_wall_normal.texture.txt 133 bytes
- concrete_wall_parameters.png 6.17MB
- concrete_wall_parameters.texture.txt 116 bytes
- config.txt 2.71KB
- steel_cable_albedo.png 4.72MB
- steel_cable_albedo.texture.txt 71 bytes
- steel_cable_normal.png 5.22MB
- steel_cable_normal.texture.txt 129 bytes
- steel_cable_parameters.png 4.69MB
- steel_cable_parameters.texture.txt 112 bytes
- steel_pipe_albedo.png 6.23MB
- steel_pipe_albedo.texture.txt 69 bytes
- steel_pipe_normal.png 5.06MB
- steel_pipe_normal.texture.txt 127 bytes
- steel_pipe_parameters.png 5.52MB
- steel_pipe_parameters.texture.txt 110 bytes
- structure_albedo.png 7.05MB
- structure_albedo.texture.txt 67 bytes
- structure_lod0.trainzmesh 4.70MB
- structure_lod1.trainzmesh 4.03MB
- structure_lod2.trainzmesh 3.30MB
- structure_lod3.trainzmesh 2.51MB
- structure_lod4.trainzmesh 1.48MB
- structure_normal.png 7.35MB
- structure_normal.texture.txt 125 bytes
- structure_parameters.png 7.60MB
- structure_parameters.texture.txt 108 bytes
- thumbnail.jpg 24.74KB
- yellow_dirty_metal_albedo.png 1.59MB
- yellow_dirty_metal_albedo.texture.txt 85 bytes
- yellow_dirty_metal_normal.png 1.13MB
- yellow_dirty_metal_normal.texture.txt 143 bytes
- yellow_dirty_metal_parameters.png 1.12MB
- yellow_dirty_metal_parameters.texture.txt 126 bytes
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 83630, 1: 66066, 2: 50180, 3: 33458, 4: 16734, 5: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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