SAP_Pickle_Factory_PBR
<kuid:439337:116692>
Author: | MSGSapper |
Kind: | scenery |
Build: | 4.7 |
Size: | 135.80MB |
Uploaded: | 2025-01-19 |
Downloads: |
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SAP_Pickle_Factory_PBR
The detailed Mount Olive Pickle manufacturing plant done as a static scenery item. For best results use in conjunction with my 'SAP_BI3_Pickles' industry track. Height adjustable. Uses high quality non-parallax PBR textures. Has LOD 0 to 3. Poly count at LOD0 = 78832.
Author: MSGSapper
- SAP_Pickle_Factory_PBR
- billboard_light.png 697.90KB
- billboard_light.texture.txt 65 bytes
- billboard_plywood.png 667.44KB
- billboard_plywood.texture.txt 69 bytes
- billboard_plywood2.png 636.91KB
- billboard_plywood2.texture.txt 71 bytes
- bitumen_roofing_albedo.png 9.77MB
- bitumen_roofing_albedo.texture.txt 79 bytes
- bitumen_roofing_normal.png 10.77MB
- bitumen_roofing_normal.texture.txt 137 bytes
- bitumen_roofing_parameters.png 8.74MB
- bitumen_roofing_parameters.texture.txt 120 bytes
- board_and_batten_white_albedo.png 1.51MB
- board_and_batten_white_albedo.texture.txt 93 bytes
- board_and_batten_white_normal.png 507.40KB
- board_and_batten_white_normal.texture.txt 151 bytes
- board_and_batten_white_parameters.png 67.63KB
- board_and_batten_white_parameters.texture.txt 134 bytes
- concrete_wall_albedo.png 7.62MB
- concrete_wall_albedo.texture.txt 75 bytes
- concrete_wall_normal.png 7.10MB
- concrete_wall_normal.texture.txt 133 bytes
- concrete_wall_parameters.png 6.17MB
- concrete_wall_parameters.texture.txt 116 bytes
- config.txt 2.39KB
- door_b1.png 366.57KB
- door_b1.texture.txt 49 bytes
- doors_albedo.png 3.04MB
- doors_albedo.texture.txt 59 bytes
- doors_normal.png 2.96MB
- doors_normal.texture.txt 117 bytes
- doors_parameters.png 6.32MB
- doors_parameters.texture.txt 100 bytes
- dr1_b1.png 388.04KB
- dr1_b1.texture.txt 47 bytes
- factory_x5_diffuse_map.png 12.04MB
- factory_x5_diffuse_map.texture.txt 79 bytes
- gdoors_albedo.png 3.11MB
- gdoors_albedo.texture.txt 61 bytes
- gdoors_extras_albedo.png 2.04MB
- gdoors_extras_albedo.texture.txt 75 bytes
- gdoors_extras_normal.png 2.55MB
- gdoors_extras_normal.texture.txt 133 bytes
- gdoors_extras_parameters.png 4.43MB
- gdoors_extras_parameters.texture.txt 116 bytes
- gdoors_normal.png 3.32MB
- gdoors_normal.texture.txt 119 bytes
- gdoors_parameters.png 3.21MB
- gdoors_parameters.texture.txt 102 bytes
- gm_192_g.png 167.63KB
- gm_192_g.texture.txt 51 bytes
- grid_b1.png 43.11KB
- grid_b1.texture.txt 49 bytes
- hw1_02_abandonedbrick_d.png 253.06KB
- hw1_02_abandonedbrick_d.texture.txt 81 bytes
- keep_clear.png 36.71KB
- keep_clear.texture.txt 55 bytes
- metal_base.png 537.41KB
- metal_base.texture.txt 55 bytes
- mr_b1.png 335.22KB
- mr_b1.texture.txt 45 bytes
- nj5_newblubuild3.png 234.73KB
- nj5_newblubuild3.texture.txt 67 bytes
- olive_sign1.png 150.31KB
- olive_sign1.texture.txt 57 bytes
- pb1_b1.png 204.07KB
- pb1_b1.texture.txt 47 bytes
- rf_b1.png 6.70MB
- rf_b1.texture.txt 45 bytes
- rsn_mh_po1_03_bridgebase0100002.png 1.98MB
- rsn_mh_po1_03_bridgebase0100002.texture.txt 97 bytes
- rsn_mh_po1_03_shuuter00001.png 307.93KB
- rsn_mh_po1_03_shuuter00001.texture.txt 87 bytes
- scoreboard_02.png 325.83KB
- scoreboard_02.texture.txt 61 bytes
- structure_albedo.png 7.05MB
- structure_albedo.texture.txt 67 bytes
- structure_lod0.trainzmesh 6.56MB
- structure_lod1.trainzmesh 3.37MB
- structure_lod2.trainzmesh 1.71MB
- structure_lod3.trainzmesh 944.04KB
- structure_normal.png 7.35MB
- structure_normal.texture.txt 125 bytes
- structure_parameters.png 7.60MB
- structure_parameters.texture.txt 108 bytes
- textures_com.png 403.67KB
- textures_com.texture.txt 59 bytes
- textures_com2.png 851.46KB
- textures_com2.texture.txt 61 bytes
- textures_com3.png 755.78KB
- textures_com3.texture.txt 61 bytes
- textures_com4.png 760.32KB
- textures_com4.texture.txt 61 bytes
- thumbnail.jpg 14.33KB
- vents_vire_01.png 1.51MB
- vents_vire_01.texture.txt 61 bytes
- warning.png 412.08KB
- warning.texture.txt 49 bytes
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 78832, 1: 39666, 2: 20015, 3: 10102, 4: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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