SAP_Abandoned_Old_Gas_Station_2_PBR
<kuid:439337:118257>
Author: | MSGSapper |
Kind: | scenery |
Build: | 4.7 |
Size: | 234.32MB |
Uploaded: | 2025-06-11 |
Downloads: |
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SAP_Abandoned_Old_Gas_Station_2_PBR
A highly detailed abandoned old derelict and weathered gas station done as a static scenery object. A diorama level structure perfect for that special showcase location on your route! For gas pumps appropriate to this model use either my separate SAP_Wayne_615_Gas_Pump series or my SAP_Old_Style_Gas_Pumps_Dirty. Height adjustable. Uses non-parallax PBR textures. Height adjustable. Poly count = 126186.
Author: MSGSapper
- SAP_Abandoned_Old_Gas_Station_2_PBR
- config.txt 1.96KB
- debris1_albedo.png 3.85MB
- debris1_albedo.texture.txt 63 bytes
- debris1_normal.png 6.14MB
- debris1_normal.texture.txt 121 bytes
- debris1_parameters.png 5.16MB
- debris1_parameters.texture.txt 104 bytes
- debris2_albedo.png 6.53MB
- debris2_albedo.texture.txt 63 bytes
- debris2_normal.png 108.94KB
- debris2_normal.texture.txt 121 bytes
- debris2_parameters.png 879.60KB
- debris2_parameters.texture.txt 104 bytes
- debris3_albedo.png 2.41MB
- debris3_albedo.texture.txt 63 bytes
- debris3_normal.png 4.38MB
- debris3_normal.texture.txt 121 bytes
- debris3_parameters.png 3.53MB
- debris3_parameters.texture.txt 104 bytes
- debris4_albedo.png 2.02MB
- debris4_albedo.texture.txt 63 bytes
- debris4_normal.png 6.03MB
- debris4_normal.texture.txt 121 bytes
- debris4_parameters.png 4.24MB
- debris4_parameters.texture.txt 104 bytes
- debris5_albedo.png 3.48MB
- debris5_albedo.texture.txt 63 bytes
- debris5_normal.png 6.52MB
- debris5_normal.texture.txt 121 bytes
- debris5_parameters.png 4.99MB
- debris5_parameters.texture.txt 104 bytes
- debris6_albedo.png 4.75MB
- debris6_albedo.texture.txt 63 bytes
- debris6_normal.png 6.82MB
- debris6_normal.texture.txt 121 bytes
- debris6_parameters.png 5.25MB
- debris6_parameters.texture.txt 104 bytes
- structure.trainzmesh 11.44MB
- structure1_albedo.png 2.67MB
- structure1_albedo.texture.txt 69 bytes
- structure1_normal.png 7.89MB
- structure1_normal.texture.txt 127 bytes
- structure1_parameters.png 6.11MB
- structure1_parameters.texture.txt 110 bytes
- structure2_albedo.png 5.09MB
- structure2_albedo.texture.txt 69 bytes
- structure2_normal.png 6.61MB
- structure2_normal.texture.txt 127 bytes
- structure2_parameters.png 5.73MB
- structure2_parameters.texture.txt 110 bytes
- structure3_albedo.png 5.92MB
- structure3_albedo.texture.txt 69 bytes
- structure3_normal.png 6.99MB
- structure3_normal.texture.txt 127 bytes
- structure3_parameters.png 7.01MB
- structure3_parameters.texture.txt 110 bytes
- structure4_albedo.png 5.55MB
- structure4_albedo.texture.txt 69 bytes
- structure4_normal.png 5.54MB
- structure4_normal.texture.txt 127 bytes
- structure4_parameters.png 6.44MB
- structure4_parameters.texture.txt 110 bytes
- structure5_albedo.png 4.82MB
- structure5_albedo.texture.txt 69 bytes
- structure5_normal.png 94.69KB
- structure5_normal.texture.txt 127 bytes
- structure5_parameters.png 5.91MB
- structure5_parameters.texture.txt 110 bytes
- structure6_albedo.png 5.29MB
- structure6_albedo.texture.txt 69 bytes
- structure6_normal.png 7.34MB
- structure6_normal.texture.txt 127 bytes
- structure6_parameters.png 5.71MB
- structure6_parameters.texture.txt 110 bytes
- structure7_albedo.png 4.73MB
- structure7_albedo.texture.txt 69 bytes
- structure7_normal.png 6.65MB
- structure7_normal.texture.txt 127 bytes
- structure7_parameters.png 5.64MB
- structure7_parameters.texture.txt 110 bytes
- tank1_albedo.png 4.76MB
- tank1_albedo.texture.txt 59 bytes
- tank1_normal.png 5.10MB
- tank1_normal.texture.txt 117 bytes
- tank1_parameters.png 5.22MB
- tank1_parameters.texture.txt 100 bytes
- tank2_albedo.png 4.33MB
- tank2_albedo.texture.txt 59 bytes
- tank2_normal.png 6.68MB
- tank2_normal.texture.txt 117 bytes
- tank2_parameters.png 6.33MB
- tank2_parameters.texture.txt 100 bytes
- thumbnail.jpg 24.47KB
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 126186, 1: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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