SAP_B47E_Stratojet_Bomber_1a_PBR
<kuid:439337:120681>
| Author: | MSGSapper |
| Kind: | scenery |
| Build: | 4.7 (TRS19 SP2) |
| Size: | 97.99MB |
| Uploaded: | 2026-03-05 |
| Downloads: |
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SAP_B47E_Stratojet_Bomber_1a_PBR
A very detailed U.S. Air Force Boeing B-47E Stratojet strategic bomber without pilots done as a static scenery object. Height adjustable. Uses high quality non-parallax PBR textures. Has LOD 0 to 4. Poly count at LOD0 = 130686 triangles.
Author: MSGSapper
- SAP_B47E_Stratojet_Bomber_1a_PBR
- body1_albedo.png 15.08MB
- body1_albedo.texture.txt 59 bytes
- body1_normal.png 15.90MB
- body1_normal.texture.txt 117 bytes
- body1_parameters.png 4.41MB
- body1_parameters.texture.txt 100 bytes
- body_albedo.png 6.84MB
- body_albedo.texture.txt 57 bytes
- body_normal.png 8.51MB
- body_normal.texture.txt 115 bytes
- body_parameters.png 3.76MB
- body_parameters.texture.txt 98 bytes
- cockpit_albedo.png 2.75MB
- cockpit_albedo.texture.txt 63 bytes
- cockpit_normal.png 3.87MB
- cockpit_normal.texture.txt 121 bytes
- cockpit_parameters.png 2.95MB
- cockpit_parameters.texture.txt 104 bytes
- config.txt 2.43KB
- glass_and_wheel.png 2.47MB
- glass_and_wheel.texture.txt 65 bytes
- glass_and_wheel_albedo.png 2.37MB
- glass_and_wheel_albedo.texture.txt 79 bytes
- glass_and_wheel_normal.png 2.44MB
- glass_and_wheel_normal.texture.txt 137 bytes
- glass_and_wheel_parameters.png 5.62MB
- glass_and_wheel_parameters.texture.txt 120 bytes
- structure.lm.txt 393 bytes
- structure_lod0.trainzmesh 4.62MB
- structure_lod1.trainzmesh 3.88MB
- structure_lod2.trainzmesh 3.16MB
- structure_lod3.trainzmesh 2.33MB
- structure_lod4.trainzmesh 1.53MB
- thumbnail.jpg 10.82KB
- wings_albedo.png 2.13MB
- wings_albedo.texture.txt 59 bytes
- wings_normal.png 2.89MB
- wings_normal.texture.txt 117 bytes
- wings_parameters.png 4.60MB
- wings_parameters.texture.txt 100 bytes
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 130686, 1: 103241, 2: 78410, 3: 52273, 4: 26136, 5: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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