SAP_B47E_Stratojet_Bomber_1a_PBR

SAP_B47E_Stratojet_Bomber_1a_PBR

<kuid:439337:120681>

Author: MSGSapper
Kind: scenery
Build: 4.7 (TRS19 SP2)
Size: 97.99MB
Uploaded: 2026-03-05
Downloads:
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SAP_B47E_Stratojet_Bomber_1a_PBR

A very detailed U.S. Air Force Boeing B-47E Stratojet strategic bomber without pilots done as a static scenery object. Height adjustable. Uses high quality non-parallax PBR textures. Has LOD 0 to 4. Poly count at LOD0 = 130686 triangles.

Author: MSGSapper

    SAP_B47E_Stratojet_Bomber_1a_PBR
  • body1_albedo.png 15.08MB
  • body1_albedo.texture.txt 59 bytes
  • body1_normal.png 15.90MB
  • body1_normal.texture.txt 117 bytes
  • body1_parameters.png 4.41MB
  • body1_parameters.texture.txt 100 bytes
  • body_albedo.png 6.84MB
  • body_albedo.texture.txt 57 bytes
  • body_normal.png 8.51MB
  • body_normal.texture.txt 115 bytes
  • body_parameters.png 3.76MB
  • body_parameters.texture.txt 98 bytes
  • cockpit_albedo.png 2.75MB
  • cockpit_albedo.texture.txt 63 bytes
  • cockpit_normal.png 3.87MB
  • cockpit_normal.texture.txt 121 bytes
  • cockpit_parameters.png 2.95MB
  • cockpit_parameters.texture.txt 104 bytes
  • config.txt 2.43KB
  • glass_and_wheel.png 2.47MB
  • glass_and_wheel.texture.txt 65 bytes
  • glass_and_wheel_albedo.png 2.37MB
  • glass_and_wheel_albedo.texture.txt 79 bytes
  • glass_and_wheel_normal.png 2.44MB
  • glass_and_wheel_normal.texture.txt 137 bytes
  • glass_and_wheel_parameters.png 5.62MB
  • glass_and_wheel_parameters.texture.txt 120 bytes
  • structure.lm.txt 393 bytes
  • structure_lod0.trainzmesh 4.62MB
  • structure_lod1.trainzmesh 3.88MB
  • structure_lod2.trainzmesh 3.16MB
  • structure_lod3.trainzmesh 2.33MB
  • structure_lod4.trainzmesh 1.53MB
  • thumbnail.jpg 10.82KB
  • wings_albedo.png 2.13MB
  • wings_albedo.texture.txt 59 bytes
  • wings_normal.png 2.89MB
  • wings_normal.texture.txt 117 bytes
  • wings_parameters.png 4.60MB
  • wings_parameters.texture.txt 100 bytes

VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 130686, 1: 103241, 2: 78410, 3: 52273, 4: 26136, 5: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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