PLL LNWR Webb Cauliflower mesh library
<kuid2:44090:58021:6>
Author: | paulhobbs |
Kind: | mesh |
Build: | 2.9 |
Size: | 13.38MB |
Uploaded: | 2023-10-08 |
Website: | 44090digitalmodels.co.uk |
Downloads: |
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PLL LNWR Webb Cauliflower mesh library
- PLL LNWR Webb Cauliflower mesh library
- $screenshot$.jpg 77.29KB
- body_n.texture.txt 72 bytes
- body_n.tga 16.00MB
- cab.im 69.87KB
- cab.lm.txt 231 bytes
- cab_med.im 48.43KB
- cauliflower_body00.im 1.22MB
- cauliflower_body00.lm.txt 425 bytes
- cauliflower_body00.texture.txt 41 bytes
- cauliflower_body00.tga 12.00MB
- cauliflower_body00_low.im 403.35KB
- cauliflower_body00_med.im 719.11KB
- cauliflower_body00_vlow.im 153.72KB
- cauliflower_body01.im 1.22MB
- cauliflower_body01.lm.txt 425 bytes
- cauliflower_body01.texture.txt 41 bytes
- cauliflower_body01.tga 12.00MB
- cauliflower_body01_low.im 403.35KB
- cauliflower_body01_med.im 719.11KB
- cauliflower_body01_vlow.im 153.72KB
- cauliflower_body02.im 1.22MB
- cauliflower_body02.lm.txt 425 bytes
- cauliflower_body02.texture.txt 41 bytes
- cauliflower_body02.tga 12.00MB
- cauliflower_body02_low.im 403.35KB
- cauliflower_body02_med.im 719.11KB
- cauliflower_body02_vlow.im 153.72KB
- cauliflower_body03.im 1.22MB
- cauliflower_body03.lm.txt 425 bytes
- cauliflower_body03.texture.txt 41 bytes
- cauliflower_body03.tga 12.00MB
- cauliflower_body03_low.im 403.35KB
- cauliflower_body03_med.im 719.11KB
- cauliflower_body03_vlow.im 153.72KB
- cauliflower_xcab.texture.txt 39 bytes
- cauliflower_xcab.tga 769.04KB
- crew3.bmp 48.05KB
- crew3.texture.txt 28 bytes
- default.im 2.00KB
- default.lm.txt 184 bytes
- window.texture.txt 29 bytes
- window.tga 1.08KB
- config.txt 1.99KB
- groundplane-groundplane.texture.txt 77 bytes
- groundplane.im 744 bytes
- groundplane.tga 64.53KB
- readme.txt 466 bytes
- shadow.im 71.66KB
body
groundplane
shadow
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE84: The file 'body/default.lm' is provided in LM format despite containing only a single mesh. This may have a negative impact on performance.
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