GP60 Trucks ATSF

GP60 Trucks ATSF

<kuid:473973:100391>

Author: n8phu
Kind: bogey
Build: 2.9
Size: 549.16KB
Uploaded: 2022-07-19
Loadings:
51
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0
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GP60 Trucks ATSF

GP60-Bogie Blomberg Truck. I made these and they can be used by anybody and reskined. Thx to Tyler Bishop for helping me animate them. Original Author SPORBUST. Repaired and reuploaded by N8PHU with permission.

    GP60 Trucks ATSF
  • airbrakelever.texture.txt 36 bytes
  • airbrakelever.tga 3.04KB
  • anim.kin 2.81KB
  • bogieblack.tga 3.04KB
  • brackets.texture.txt 31 bytes
  • brackets.tga 3.04KB
  • config.txt 1.03KB
  • env_metal.bmp 192.05KB
  • env_metal.texture.txt 32 bytes
  • innerbogie.texture.txt 33 bytes
  • innerbogie.tga 3.04KB
  • map1.texture.txt 27 bytes
  • map1.tga 512.04KB
  • mesh.im 548.74KB
  • middlenut.texture.txt 32 bytes
  • middlenut.tga 812 bytes
  • midlebase.tga 812 bytes
  • nuts.texture.txt 27 bytes
  • nuts.tga 812 bytes
  • shadows.tga 3.04KB
  • shockabsorver.texture.txt 36 bytes
  • shockabsorver.tga 128.04KB
  • shocks.texture.txt 29 bytes
  • shocks.tga 24.04KB
  • sideframebacking.texture.txt 39 bytes
  • sideframebacking.tga 3.04KB
  • sideframes.tga 32.04KB
  • silver.texture.txt 29 bytes
  • silver.tga 812 bytes
  • speedrec.texture.txt 31 bytes
  • speedrec.tga 3.04KB
  • springstep.tga 29.34KB
  • thumbnail.jpg 67.60KB
  • wheel.texture.txt 28 bytes
  • wheel.tga 192.04KB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE39: The texture 'airbrakelever.tga' is a uniform color.
VE39: The texture 'brackets.tga' is a uniform color.
VE39: The texture 'innerbogie.tga' is a uniform color.
VE39: The texture 'middlenut.tga' is a uniform color.
VE39: The texture 'nuts.tga' is a uniform color.
VE39: The texture 'shocks.tga' is a uniform color.
VE39: The texture 'sideframebacking.tga' is a uniform color.
VE39: The texture 'silver.tga' is a uniform color.
VE39: The texture 'speedrec.tga' is a uniform color.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 10775
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 10775

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