RC - Ford Model B Pickup - 1932 - HCL Livery
<kuid:521966:105539>
| Author: | ricomon35 |
| Kind: | scenery |
| Build: | 3.7 |
| Size: | 56.56MB |
| Uploaded: | 2025-02-04 |
| Downloads: |
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RC - Ford Model B Pickup - 1932 - HCL Livery
High-poly trackside model of a 1932 Ford Model B Pick-up. Reskinned with Hangman Creek Lumber Company livery. Original model and textures by Voronin_37 on Sketchfab. High curvature model meshes were heavily decimated to bring poly-count down, but even so, it is still fairly high-poly. Original super high-poly wheels-tires were replaced with alhpa-ed simple meshes. Livery is from Ferblanterie Daniel Bilodeau Tinsmith and Chrome Shop. Use sparingly on your routes
Author: ricomon35
- RC - Ford Model B Pickup - 1932 - HCL Livery
- config.txt 1.69KB
- ford_model_b_pickup_1932.im 27.44MB
- rtm_0001-rtm_0001.texture.txt 51 bytes
- rtm_0001.tga 4.00MB
- rtm_0002-rtm_0002.texture.txt 51 bytes
- rtm_0002.tga 16.00MB
- rtm_0003-rtm_0003.texture.txt 51 bytes
- rtm_0003.tga 16.00MB
- rtm_0004-rtm_0004.texture.txt 51 bytes
- rtm_0004.tga 1.00MB
- rtm_0005-rtm_0005.texture.txt 51 bytes
- rtm_0005.tga 16.00MB
- rtm_0006.texture.txt 31 bytes
- rtm_0006.tga 1.50MB
- rtm_0007-rtm_0007.texture.txt 51 bytes
- rtm_0007.tga 146 bytes
- rtm_0008-rtm_0008.texture.txt 51 bytes
- rtm_0008.tga 34 bytes
- rtm_0009-rtm_0009.texture.txt 51 bytes
- rtm_0009.tga 274 bytes
- rtm_0010-rtm_0010.texture.txt 51 bytes
- rtm_0010.tga 16.02KB
- rtm_0011-rtm_0011.texture.txt 51 bytes
- rtm_0011.tga 274 bytes
- rtm_0012-rtm_0012.texture.txt 51 bytes
- rtm_0012.tga 146 bytes
- rtm_0013-rtm_0013.texture.txt 51 bytes
- rtm_0013.tga 274 bytes
- rtm_0014-rtm_0014.texture.txt 51 bytes
- rtm_0014.tga 50 bytes
- rtm_0015-rtm_0015.texture.txt 51 bytes
- rtm_0015.tga 274 bytes
- rtm_0016-rtm_0016.texture.txt 51 bytes
- rtm_0016.tga 530 bytes
- rtm_0017-rtm_0017.texture.txt 51 bytes
- rtm_0017.tga 4.00MB
- rtm_0018-rtm_0018.texture.txt 51 bytes
- rtm_0018.tga 146 bytes
- rtm_0019-rtm_0019.texture.txt 51 bytes
- rtm_0019.tga 50 bytes
- rtm_0020-rtm_0020.texture.txt 51 bytes
- rtm_0020.tga 530 bytes
- rtm_0021-rtm_0021.texture.txt 51 bytes
- rtm_0021.tga 2.02KB
- rtm_0022-rtm_0022.texture.txt 51 bytes
- rtm_0022.tga 530 bytes
- rtm_0023-rtm_0023.texture.txt 51 bytes
- rtm_0023.tga 146 bytes
- rtm_0024-rtm_0024.texture.txt 51 bytes
- rtm_0024.tga 1.02KB
- rtm_0025-rtm_0025.texture.txt 51 bytes
- rtm_0025.tga 1.02KB
- rtm_0026-rtm_0026.texture.txt 51 bytes
- rtm_0026.tga 146 bytes
- rtm_0027-rtm_0027.texture.txt 51 bytes
- rtm_0027.tga 530 bytes
- rtm_0028-rtm_0028.texture.txt 51 bytes
- rtm_0028.tga 34 bytes
- rtm_0029-rtm_0029.texture.txt 51 bytes
- rtm_0029.tga 146 bytes
- rtm_0030-rtm_0030.texture.txt 51 bytes
- rtm_0030.tga 274 bytes
- rtm_0031-rtm_0031.texture.txt 51 bytes
- rtm_0031.tga 128.02KB
- rtm_0032-rtm_0032.texture.txt 51 bytes
- rtm_0032.tga 34 bytes
- rtm_0033-rtm_0033.texture.txt 51 bytes
- rtm_0033.tga 34 bytes
- rtm_0034-rtm_0034.texture.txt 51 bytes
- rtm_0034.tga 146 bytes
- rtm_0035-rtm_0035.texture.txt 51 bytes
- rtm_0035.tga 50 bytes
- rtm_0036-rtm_0036.texture.txt 51 bytes
- rtm_0036.tga 34 bytes
- rtm_0037-rtm_0037.texture.txt 51 bytes
- rtm_0037.tga 146 bytes
- rtm_0038-rtm_0038.texture.txt 51 bytes
- rtm_0038.tga 1.02KB
- rtm_0039-rtm_0039.texture.txt 51 bytes
- rtm_0039.tga 146 bytes
- rtm_0040-rtm_0040.texture.txt 51 bytes
- rtm_0040.tga 34 bytes
- rtm_0041-rtm_0041.texture.txt 51 bytes
- rtm_0041.tga 146 bytes
- rtm_0042-rtm_0042.texture.txt 51 bytes
- rtm_0042.tga 34 bytes
- rtm_0043-rtm_0043.texture.txt 51 bytes
- rtm_0043.tga 146 bytes
- rtm_0044-rtm_0044.texture.txt 51 bytes
- rtm_0044.tga 16.00MB
- rtm_0045-rtm_0045.texture.txt 51 bytes
- rtm_0045.tga 50 bytes
- rtm_0046.texture.txt 31 bytes
- rtm_0046.tga 384.02KB
- rtm_0047.texture.txt 31 bytes
- rtm_0047.tga 48.02KB
- rtm_0048-rtm_0048.texture.txt 51 bytes
- rtm_0048.tga 16.00MB
- rtm_0049-rtm_0049.texture.txt 51 bytes
- rtm_0049.tga 16.00MB
- thumbnail.jpg 73.25KB
VE166: 58 combined chunks (of 88 source) in .im file:
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 438937
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 438937
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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