RC VW Camper Open - HIGH DETAIL

<kuid2:521966:21058:1>

Author: ricomon35
Kind: scenery
Build: 2.9
Size: 17.07MB
Uploaded: 2025-11-12
Downloads:
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RC VW Camper Open - HIGH DETAIL

VW Camper Open - Custom textures and heavily modified - original model by T.O.M. - Created in Google SketchUp and exported to Trainz with RubyTMIX.

Author: ricomon35

    RC VW Camper Open - HIGH DETAIL
  • config.txt 1.19KB
  • rtm_0001.texture.txt 31 bytes
  • rtm_0001.tga 12.00MB
  • rtm_0002.texture.txt 31 bytes
  • rtm_0002.tga 768.02KB
  • rtm_0003.texture.txt 31 bytes
  • rtm_0003.tga 48.02KB
  • rtm_0004.texture.txt 31 bytes
  • rtm_0004.tga 96.02KB
  • rtm_0005.texture.txt 31 bytes
  • rtm_0005.tga 192.02KB
  • rtm_0006.texture.txt 31 bytes
  • rtm_0006.tga 96.02KB
  • rtm_0007.texture.txt 31 bytes
  • rtm_0007.tga 384.02KB
  • rtm_0008.texture.txt 31 bytes
  • rtm_0008.tga 48.02KB
  • rtm_0009.texture.txt 31 bytes
  • rtm_0009.tga 768.02KB
  • rtm_0010.texture.txt 31 bytes
  • rtm_0010.tga 384.02KB
  • rtm_0011.texture.txt 31 bytes
  • rtm_0011.tga 192.02KB
  • rtm_0012.texture.txt 31 bytes
  • rtm_0012.tga 384.02KB
  • rtm_0013.texture.txt 31 bytes
  • rtm_0013.tga 384.02KB
  • rtm_0014.texture.txt 31 bytes
  • rtm_0014.tga 96.02KB
  • rtm_0015.texture.txt 31 bytes
  • rtm_0015.tga 1.50MB
  • rtm_0016.texture.txt 31 bytes
  • rtm_0016.tga 48.02KB
  • rtm_0017.texture.txt 31 bytes
  • rtm_0017.tga 24.02KB
  • rtm_0018.texture.txt 31 bytes
  • rtm_0018.tga 48.02KB
  • rtm_0019.texture.txt 31 bytes
  • rtm_0019.tga 96.02KB
  • rtm_0020.texture.txt 31 bytes
  • rtm_0020.tga 192.02KB
  • rtm_0021.texture.txt 31 bytes
  • rtm_0021.tga 384.02KB
  • thumbnail.jpg 4.23KB
  • vwcamper_open.im 19.14MB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 67 combined chunks (of 100 source) in .im file:
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 438521
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 438521
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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