RC HML Powerhouse
<kuid2:521966:21370:1>
Author: | ricomon35 |
Kind: | scenery |
Build: | 3.7 |
Size: | 22.14MB |
Uploaded: | 2025-02-03 |
Downloads: |
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RC HML Powerhouse
Small Powerhouse building. Built on a thick concrete slab with 12 inch thick walls, and a timbered roof structure, it is designed to set into a hillside. Use in any narrow gauge mountain lumber or mining layout
- RC HML Powerhouse
- config.txt 1.27KB
- hml_powerhouse_small.im 6.85MB
- rtm_0001-rtm_0001.texture.txt 51 bytes
- rtm_0001.tga 1.00MB
- rtm_0002-rtm_0002.texture.txt 51 bytes
- rtm_0002.tga 256.04KB
- rtm_0003-rtm_0003.texture.txt 51 bytes
- rtm_0003.tga 1.00MB
- rtm_0004-rtm_0004.texture.txt 51 bytes
- rtm_0004.tga 1.00MB
- rtm_0005-rtm_0005.texture.txt 51 bytes
- rtm_0005.tga 1.00MB
- rtm_0006-rtm_0006.texture.txt 51 bytes
- rtm_0006.tga 256.04KB
- rtm_0007-rtm_0007.texture.txt 51 bytes
- rtm_0007.tga 256.04KB
- rtm_0008-rtm_0008.texture.txt 51 bytes
- rtm_0008.tga 4.00MB
- rtm_0009-rtm_0009.texture.txt 51 bytes
- rtm_0009.tga 1.00MB
- rtm_0010-rtm_0010.texture.txt 51 bytes
- rtm_0010.tga 1.00MB
- rtm_0011-rtm_0011.texture.txt 51 bytes
- rtm_0011.tga 4.00MB
- rtm_0012-rtm_0012.texture.txt 51 bytes
- rtm_0012.tga 2.00MB
- rtm_0013-rtm_0013.texture.txt 51 bytes
- rtm_0013.tga 1.00MB
- rtm_0014-rtm_0014.texture.txt 51 bytes
- rtm_0014.tga 8.00MB
- rtm_0015-rtm_0015.texture.txt 51 bytes
- rtm_0015.tga 256.04KB
- rtm_0016-rtm_0016.texture.txt 51 bytes
- rtm_0016.tga 4.00MB
- rtm_0017-rtm_0017.texture.txt 51 bytes
- rtm_0017.tga 256.04KB
- rtm_0018-rtm_0018.texture.txt 51 bytes
- rtm_0018.tga 1.02KB
- rtm_0019-rtm_0019.texture.txt 51 bytes
- rtm_0019.tga 256.02KB
- rtm_0020-rtm_0020.texture.txt 51 bytes
- rtm_0020.tga 4.00MB
- rtm_0021-rtm_0021.texture.txt 51 bytes
- rtm_0021.tga 4.00MB
- thumbnail.jpg 74.29KB
VE166: 22 combined chunks (of 27 source) in .im file:
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 101549
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 101549
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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