Man - Executive man walking  Anim

Man - Executive man walking Anim

<kuid:524343:6508>

Author: arraial
Kind: scenery
Build: 2.9
Size: 5.47MB
Uploaded: 2019-07-06
Web-site: 3darquitet.off7.net
Loadings:
106
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Man - Executive man walking Anim

Man 02 - Executive man Walking lop Anim
all riged characher walking whit a path base mesh.
atencion the size of the kin file have 5mb is to much biger
for the size of animation but this is experiences yet.
4.6 k polys
Hi People i have made new experiences whit biped characters animations, this time a new technique, not going to use already made motion bip files but create all path where the character must walk, in this way making a loop walk path, this mode is not so friendly like apply bip motion files but they let you really design the path way you want your character walks. in this case i make the base mesh walk path you se in red in the ground, then i apply the steps fallow the red mesh. the animation is not so good to like the bip files they require a little work to, in any step foot but is good enoght for characters in trainz.
the model is from a Characters pack for Games Builders developers.
This pack is buy it from me they can be used Comercial or no comercial special for games.
arraial

Author: Paulo Costa

    Man - Executive man walking Anim
  • $screenshot$.jpg 41.84KB
  • bman0001.texture.txt 31 bytes
  • bman0001.tga 768.04KB
  • config.txt 3.47KB
  • executive man02 base.im 12.32KB
  • executive man02.im 293.44KB
  • executive man02.kin 5.59MB

Man 02 - Executive man Walking lop Anim
all riged characher walking whit a path base mesh
atencion the size of the kin file have 5mb is to much biger
for the size of animation but this is experiences yet.
4.6 k polys
Hi People i have made new experiences whit biped characters animations, this time a new technique, not going to use already made motion bip files but create all path where the character must walk, in this way making a loop walk path, this mode is not so friendly like apply bip motion files

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 4854

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