no image

Liaz 5292.30: Kuzov body MSK

<kuid:539196:100505>

Author: 2m62u0039
Kind: mesh
Build: 3.2
Size: 12.30MB
Uploaded: 2021-07-12
Loadings:
111
-
0
+

Liaz 5292.30: Kuzov body MSK

    Liaz 5292.30: Kuzov body MSK
  • 22.jpg 48.84KB
  • 22.texture.txt 25 bytes
  • 27-27.texture.txt 39 bytes
  • 27.jpg 188.51KB
  • 4-4a.texture.txt 38 bytes
  • 4.jpg 8.48KB
  • 4a.jpg 9.57KB
  • cab.jpg 50.68KB
  • cab.texture.txt 26 bytes
  • cab1.jpg 47.12KB
  • cab1.texture.txt 27 bytes
  • config.txt 457 bytes
  • detali.jpg 258.54KB
  • detali.texture.txt 29 bytes
  • emu.bmp 768.05KB
  • emu.texture.txt 26 bytes
  • exit.jpg 176.05KB
  • exit.texture.txt 27 bytes
  • himmel.bmp 192.05KB
  • himmel.texture.txt 29 bytes
  • krysha.jpg 37.11KB
  • krysha.texture.txt 29 bytes
  • kuzov.jpg 1.29MB
  • kuzov.texture.txt 28 bytes
  • kuzov_low.jpg 65.08KB
  • kuzov_low.texture.txt 32 bytes
  • liaz5292.lm.txt 328 bytes
  • liaz5292_lod0.im 9.55MB
  • liaz5292_lod1.im 2.22MB
  • liaz5292_lod2.im 966.21KB
  • liaz5292_lod3.im 13.79KB
  • mirror.jpg 85.41KB
  • mirror.texture.txt 29 bytes
  • nakl.jpg 136.78KB
  • nakl.texture.txt 27 bytes
  • panel.jpg 68.28KB
  • panel.texture.txt 28 bytes
  • peregorodka1.jpg 156.69KB
  • peregorodka1.texture.txt 35 bytes
  • peregorodka2.jpg 74.11KB
  • peregorodka2.texture.txt 35 bytes
  • pol.jpg 1.27MB
  • pol.texture.txt 26 bytes
  • poruchni.jpg 64.82KB
  • poruchni.texture.txt 31 bytes
  • pult0.jpg 76.94KB
  • pult0.texture.txt 28 bytes
  • pult1.jpg 539.81KB
  • pult1.texture.txt 28 bytes
  • pult2.jpg 26.75KB
  • pult2.texture.txt 28 bytes
  • salon.jpg 160.16KB
  • salon.texture.txt 28 bytes
  • sidpas.jpg 100.70KB
  • sidpas.texture.txt 29 bytes
  • sidvod.jpg 65.84KB
  • sidvod.texture.txt 29 bytes
  • svet.jpg 201.91KB
  • svet.texture.txt 27 bytes

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 19 combined chunks (of 19 source) in .im file:
VE166: 23 combined chunks (of 23 source) in .im file:
VE166: 27 combined chunks (of 38 source) in .im file:
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 205029, 1: 40038, 2: 16333, 3: 211
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

Фотографии пользователей

Еще никто не добавил фото этого объекта