no image
Liaz 5292.30: Kuzov body MSK
<kuid:539196:100505>
Author: | 2m62u0039 |
Kind: | mesh |
Build: | 3.2 |
Size: | 12.30MB |
Uploaded: | 2021-07-12 |
Loadings: |
111
-
+
|
Liaz 5292.30: Kuzov body MSK
- Liaz 5292.30: Kuzov body MSK
- 22.jpg 48.84KB
- 22.texture.txt 25 bytes
- 27-27.texture.txt 39 bytes
- 27.jpg 188.51KB
- 4-4a.texture.txt 38 bytes
- 4.jpg 8.48KB
- 4a.jpg 9.57KB
- cab.jpg 50.68KB
- cab.texture.txt 26 bytes
- cab1.jpg 47.12KB
- cab1.texture.txt 27 bytes
- config.txt 457 bytes
- detali.jpg 258.54KB
- detali.texture.txt 29 bytes
- emu.bmp 768.05KB
- emu.texture.txt 26 bytes
- exit.jpg 176.05KB
- exit.texture.txt 27 bytes
- himmel.bmp 192.05KB
- himmel.texture.txt 29 bytes
- krysha.jpg 37.11KB
- krysha.texture.txt 29 bytes
- kuzov.jpg 1.29MB
- kuzov.texture.txt 28 bytes
- kuzov_low.jpg 65.08KB
- kuzov_low.texture.txt 32 bytes
- liaz5292.lm.txt 328 bytes
- liaz5292_lod0.im 9.55MB
- liaz5292_lod1.im 2.22MB
- liaz5292_lod2.im 966.21KB
- liaz5292_lod3.im 13.79KB
- mirror.jpg 85.41KB
- mirror.texture.txt 29 bytes
- nakl.jpg 136.78KB
- nakl.texture.txt 27 bytes
- panel.jpg 68.28KB
- panel.texture.txt 28 bytes
- peregorodka1.jpg 156.69KB
- peregorodka1.texture.txt 35 bytes
- peregorodka2.jpg 74.11KB
- peregorodka2.texture.txt 35 bytes
- pol.jpg 1.27MB
- pol.texture.txt 26 bytes
- poruchni.jpg 64.82KB
- poruchni.texture.txt 31 bytes
- pult0.jpg 76.94KB
- pult0.texture.txt 28 bytes
- pult1.jpg 539.81KB
- pult1.texture.txt 28 bytes
- pult2.jpg 26.75KB
- pult2.texture.txt 28 bytes
- salon.jpg 160.16KB
- salon.texture.txt 28 bytes
- sidpas.jpg 100.70KB
- sidpas.texture.txt 29 bytes
- sidvod.jpg 65.84KB
- sidvod.texture.txt 29 bytes
- svet.jpg 201.91KB
- svet.texture.txt 27 bytes
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 19 combined chunks (of 19 source) in .im file:
VE166: 23 combined chunks (of 23 source) in .im file:
VE166: 27 combined chunks (of 38 source) in .im file:
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 205029, 1: 40038, 2: 16333, 3: 211
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
Фотографии пользователей
Еще никто не добавил фото этого объекта
Comments:
Sign in to post a comment