Cadillac Escalade (Jurassic Park Paint-Scheme)

<kuid:541259:100057>

Author: gliuk28
Kind: scenery
Build: 3.5
Size: 7.36MB
Uploaded: 2025-08-17
Downloads:
15
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0
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Cadillac Escalade (Jurassic Park Paint-Scheme)

Off road cadillac escalade in Jurassic Park painthscheme.

SketchUp author: Valerobowie

Author: gliuk28

    Cadillac Escalade (Jurassic Park Paint-Scheme)
    body
  • escalade.im 11.08MB
  • rtm_0001.texture.txt 31 bytes
  • rtm_0001.tga 3.00MB
  • rtm_0002-rtm_0002.texture.txt 51 bytes
  • rtm_0002.tga 16.02KB
  • rtm_0003.texture.txt 31 bytes
  • rtm_0003.tga 192.02KB
  • rtm_0004.texture.txt 31 bytes
  • rtm_0004.tga 192.02KB
  • rtm_0005.texture.txt 31 bytes
  • rtm_0005.tga 192.02KB
  • rtm_0006.texture.txt 31 bytes
  • rtm_0006.tga 1.50MB
  • rtm_0007.texture.txt 31 bytes
  • rtm_0007.tga 768.02KB
  • rtm_0008.texture.txt 31 bytes
  • rtm_0008.tga 384.02KB
  • rtm_0009.texture.txt 31 bytes
  • rtm_0009.tga 768.02KB
  • rtm_0010.texture.txt 31 bytes
  • rtm_0010.tga 48.02KB
  • config.txt 881 bytes
  • escalade.tga 168.79KB

VE166: 55 combined chunks (of 79 source) in .im file:
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 240272
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 240272
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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